Worp [iOS/Android]

NeoCHI

  • Posts: 524
I'm pretty aware of how several ad companies work. I choose to remove Admob because I don't want Worp crashing at startup on low end Android devices. iOS has them because I know all iOS 7 devices, including iPhone 4 could handle loading Chartboost, Admob, Adcolony, and Gamecenter on startup.
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Worp does have Chartboost, it should show up when there's ad fill. Otherwise, Admob will take it's place.

So your able to use Rob's Admob extension and the Chartboost extension together on iOS without issue? I thought it was on iOS you were experiencing crashes.

Max Finch

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  • Posts: 2187
Chartboost is fine. Admob has a bug. It does crash, but not very often.

NeoCHI

  • Posts: 524
So its basically its ok to use rob's admob extension then yes? Just some rare crashes.

MichaelPel

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  • Posts: 458
I absolutely love the vector-ish visuals!
Haven't tried it myself yet but judging by the trailer, it's a perfectly complete title.
Congratulations!

Max Finch

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  • Posts: 2187
Created a Github webpage. The webpage scales on all devices and fits the correct content.

http://glockling.github.io/index.html

MichaelPel

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  • Posts: 458
Pretty, couldn't beat my best of 28. Very solid title, original gameplay, I approve c: