[iOS | Android] WordMutation!

merrak

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  • Posts: 2493


W o r d M u t a t i o n !

WordMutation is a word-building game, based on the famous 15-puzzle. It is easy to learn; randomized letter tiles drop into play. Your goal is to slide the tiles and form as many words as you can. But, can you master it well enough to earn a truly impressive score? Put your strategizing skills to the test in this simple game.

Available on the App Store and Google Play!

Google Play: https://play.google.com/store/apps/details?id=com.merrak.wordmutation
App Store: https://itunes.apple.com/us/app/wordmutation/id995666615?ls=1&mt=8

More info, screenshots, etc.: http://www.anorthogonaluniverse.com/wordmutation/

If you enjoy the game, but would like more variety, there is a premium version. See the link above for more details!

 


mdotedot

  • Posts: 1564
Hello Merrak,

Downloaded and played the android version of your game.

I was under the impression that you had to move single characters around and was interested how you would manage that on a phone. I tried something similar in another game (not using characters) and I put it in the freezer.

So I was a little disappointed that you seem to have only slide available from top to bottom and left to right instead of single characters.  Was the current mechanism the only one you tried?!?
I had never heard of the '15-puzzle' before, but I live in Europe and it could be a local famous game :D

The game :
+ Looks Clean
+ Smooth
+ Fast

I hope it does well for you!

Best regards from
M.E.
Hanging out in the Chat:  http://www.stencyl.com/chat/

Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

merrak

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  • Posts: 2493
Thanks for checking it out!

I felt moving single tiles around would make the game too easy. I did test that mode idea, but the game lasted a very long time! However, this was before I revised the way the game handles difficulty--so it may be worth revisiting.

There are two other modes of play (Games "B" and "C" in the premium version). The tile mechanics of game "C" are identical to that of Permutation, which was an earlier game of mine. While you can't move single tiles, you can collapse a single row or column. It makes the game harder if you're not concentrating on what you're doing.

The mechanics in the free game are closer to that of 2048. I chose to make that mode the free one, since it is the mode that translates to Flash a bit better. The web version of Permutation wasn't as well received as I would have liked; the primary complaint was that the controls were tedious. Another thing I noticed with Permutation was that it was easy to select the wrong tile if playing on a phone with a small screen.

The 15-puzzle is a 4x4 grid of numbers (1 - 15), and one blank space. The goal is to put the numbers in order by sliding them. Little plastic versions of the puzzle were often given out as party favors, "prizes" at the doctor's office, etc. The puzzle has been well studied by mathematicians, with conjectures on what initial states the puzzle is even solvable.

Thanks for your feedback! I wrote a pretty generic tile sliding behavior--so it wouldn't be hard at all to release different variations of the game if there is interest in them.

mdotedot

  • Posts: 1564
Excellent!

Just bought the payed version and the "C"-game has a lot more control!!!!

Thank you for your in-depth explanation on your game development. It gives me insight into how programmers think and it inspires me.
A lot of love is put into game-development and it is cool to have a little background information on the games!

Thanks again and all the best from
M.E.
Hanging out in the Chat:  http://www.stencyl.com/chat/

Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

merrak

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  • Posts: 2493
Excellent!

Just bought the payed version and the "C"-game has a lot more control!!!!

Thank you for your in-depth explanation on your game development. It gives me insight into how programmers think and it inspires me.
A lot of love is put into game-development and it is cool to have a little background information on the games!

Thanks again and all the best from
M.E.

Glad to hear you like the "C" version better :)

Almost everything I'm learning is from trial-and-error. Following some of the other developers on these forums has also been helpful.