• Posts: 59
Hello all!

I have a general game design question that I am curious about.

In my game, there is gear that players can unlock through doing certain things in the game. I was wondering what your opinions were on whether or not a designer should tell how certain items are unlocked in the game. I believe that with unlocks that change the game or are of major importance, the information to unlock them should be given, but what about less major items, like outfits that players can wear(like hats in tf2), which is the case here. I love the feeling of unlocking a secret that I had no idea was coming, but I think letting players have another goal to work towards is good too. This question isn't really troubling me or anything like a serious problem that's keeping me from moving forward with my game, but I thought it would be interesting to see what some of you would do and any suggestions you may have.