Hue Ball (iOS) (NOW ON ANDROID!)

NeoCHI

  • Posts: 524
Awesome, thanks for sharing!

Great to hear you got features in the europe app store too.

NeoCHI

  • Posts: 524
Sorry if this is off topic but this is driving me crazy! Did you have any issues with your transparent pngs showing up with grey edges? (http://community.stencyl.com/index.php/topic,42124.0.html)

Unept

  • *
  • Posts: 352
Yes. I posted my solution in an older post.

http://community.stencyl.com/index.php/topic,38131.0.html

I still have issues with fonts having the same problem. Never resolved it.
Unicycle Hero: iOS  |  Level With Me: iOS/Android  |  Hue Ball: iOS/Android  |  Lava Bird: iOS/Android   |   Disposabot   |   Twitter

NeoCHI

  • Posts: 524
Doh I don't have access to that forum...can you possibly post your solution here?

rob1221

  • *
  • Posts: 9471
NeoCHI, I already posted his solution in the other thread.

Bhoopalan

  • Posts: 1019
Neo, I'm not sure but I think saving your image for web as png 24 format could fix that. You just have to make sure that the matte is set to none. Sorry if you've already tried that and no luck. It works for me.

Unept, have you included leaderboard or achievements in your game. Just curious to know how much it impacts the 'best featured' category ;)
If I helped you at anytime, help me back build my twitter followers :)
https://twitter.com/imbhoopalan

NeoCHI

  • Posts: 524
NeoCHI, I already posted his solution in the other thread.

When I set it as png 24 with "transparency" checked, "matte" automatically becomes unselectable in ps.

NeoCHI, I already posted his solution in the other thread.
Oooh its the same thread had no idea.

@inept I have some questions about your solution that I posted in the other thread (http://community.stencyl.com/index.php/topic,42124.new.html#new). Can you please answer them?

Unept

  • *
  • Posts: 352
Hue Ball is now in the Google Play Store.

Please install it and let me know if you see any bugs. Otherwise, enjoy and give it a rating if you like it. Thanks!
Unicycle Hero: iOS  |  Level With Me: iOS/Android  |  Hue Ball: iOS/Android  |  Lava Bird: iOS/Android   |   Disposabot   |   Twitter

NeoCHI

  • Posts: 524
Just curious which kind of scale mode did you set your game too?

Unept

  • *
  • Posts: 352
Scale to Fit (Fullscreen)
Unicycle Hero: iOS  |  Level With Me: iOS/Android  |  Hue Ball: iOS/Android  |  Lava Bird: iOS/Android   |   Disposabot   |   Twitter

NeoCHI

  • Posts: 524
Scale to Fit (Fullscreen)


Wow and you were still able to use transparent pngs without weird edges showing...weird.

Unept

  • *
  • Posts: 352
Only because I manually fixed every image at every resolution, as explained in those other threads I think. Fonts are still whacky.
Unicycle Hero: iOS  |  Level With Me: iOS/Android  |  Hue Ball: iOS/Android  |  Lava Bird: iOS/Android   |   Disposabot   |   Twitter

NeoCHI

  • Posts: 524
How do you scale it for every resolution? won't you then have to have 4 images then one for each iphone screen resolution (iphone 3, iphone 4, iphone 5, iphone 6)?

NeoCHI

  • Posts: 524
Btw I couldn't read the thread cause I haven't purchased studio yet...soon though!

letmethink

  • *
  • Posts: 2545
If you import at 4x, Stencyl generates the intermediates for you. You can then go into your games folder and manually modify the generated PNG images.
~Letmethink