Hue Ball (iOS) (NOW ON ANDROID!)

Bhoopalan

  • Posts: 1015
I will share details on revenue, downloads, etc. on Friday, after the U.S. feature has ended and I have stats for the full week. Thanks for the good words, everyone! It's been a fun ride, so far!

Looking forward! Hoping for a jaw-dropping stats ;)
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Unept

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  • Posts: 352
Sorry, nothing jaw-dropping so far. But good stuff nonetheless. :)
Unicycle Hero: iOS  |  Level With Me: iOS/Android  |  Hue Ball: iOS/Android  |  Lava Bird: iOS/Android   |   Disposabot   |   Twitter

Bhoopalan

  • Posts: 1015
Don't worry. Your game is looking good. I'm sure you'd have a jaw-dropping stat one day or the other.

I take pride that I was the first to comment on this thread :P
If I helped you at anytime, help me back build my twitter followers :)
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henson802

  • Posts: 382
Just tried this and I was impressed.  It's quite a unique yet simple concept that really plays well.

Unept - you were surprised about the feature - were you notified during Apple's review process that they would feature it?  After it was released?  Or no contact at all and just saw that it was featured?  I'm just curious , have yet to get the feature spot.

Definitely well deserved.  I think the game is great.  It has really nice balance and polish

Unept

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  • Posts: 352
It was a surprise. From what I understand, editorial will contact you if they're considering a game for a feature other than Best New Games. Hue Ball had some good press from TouchArcade and Pocket Gamer a few weeks before launch, but when the game actually launched there was nothing. In fact, Maxglockling sent me a screenshot of the feature because I wasn't even looking. That's how I found out. :)

« Last Edit: June 23, 2015, 02:41:13 pm by Unept »
Unicycle Hero: iOS  |  Level With Me: iOS/Android  |  Hue Ball: iOS/Android  |  Lava Bird: iOS/Android   |   Disposabot   |   Twitter

I take pride in that I tested the game almost 3-4 months ago.  :) :)

henson802

  • Posts: 382
Thanks for sharing Unept.  Great job and congrats


NeoCHI

  • Posts: 524
I will share details on revenue, downloads, etc. on Friday, after the U.S. feature has ended and I have stats for the full week. Thanks for the good words, everyone! It's been a fun ride, so far!

Can we get dl and revenue stats now. :)

Bhoopalan

  • Posts: 1015
I will share details on revenue, downloads, etc. on Friday, after the U.S. feature has ended and I have stats for the full week. Thanks for the good words, everyone! It's been a fun ride, so far!

Can we get dl and revenue stats now. :)
Yup. Looking forward.
If I helped you at anytime, help me back build my twitter followers :)
https://twitter.com/imbhoopalan

Unept

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  • Posts: 352
Stats from June 18 - June 25, during U.S. app store feature:

- $1900 from interstitial ads.
- $100 from $1.99 iAP.
- 121,000 downloads, ~17k/day.
- ~200 ratings/reviews, unsolicited, averaging 4.5 stars
- Around 9% active players after 7 days. I didn't design specifically for "retention" (I designed for "fun") so 9% after 7 days sounds great to me.

This week:
- ~4,500 downloads/day (Mostly Europe)
- Over $150/day
- Downloads will probably drop by 90% after Europe features end this week.

That is not Ferrari money. But it is definitely Keep-Making-Games-Because-It's-Fun money.

Also, another nice review with sweet gameplay animations: http://appadvice.com/review/hue-ball
Unicycle Hero: iOS  |  Level With Me: iOS/Android  |  Hue Ball: iOS/Android  |  Lava Bird: iOS/Android   |   Disposabot   |   Twitter

Stats from June 18 - June 25, during U.S. app store feature:

- $1900 from interstitial ads.
- $100 from $1.99 iAP.
- 121,000 downloads, ~17k/day.
- ~200 ratings/reviews, unsolicited, averaging 4.5 stars
- Around 9% active players after 7 days. I didn't design specifically for "retention" (I designed for "fun") so 9% after 7 days sounds great to me.

This week:
- ~4,500 downloads/day (Mostly Europe)
- Over $150/day
- Downloads will probably drop by 90% after Europe features end this week.

That is not Ferrari money. But it is definitely Keep-Making-Games-Because-It's-Fun money.

Also, another nice review with sweet gameplay animations: http://appadvice.com/review/hue-ball


Wow nice! This are some good statistics.

Bhoopalan

  • Posts: 1015
Stats from June 18 - June 25, during U.S. app store feature:

- $1900 from interstitial ads.
- $100 from $1.99 iAP.
- 121,000 downloads, ~17k/day.
- ~200 ratings/reviews, unsolicited, averaging 4.5 stars
- Around 9% active players after 7 days. I didn't design specifically for "retention" (I designed for "fun") so 9% after 7 days sounds great to me.

This week:
- ~4,500 downloads/day (Mostly Europe)
- Over $150/day
- Downloads will probably drop by 90% after Europe features end this week.

That is not Ferrari money. But it is definitely Keep-Making-Games-Because-It's-Fun money.

Also, another nice review with sweet gameplay animations: http://appadvice.com/review/hue-ball

Beautiful Stats. How about this? Re invest the earned money in advertising? But you should ensure an advertising method that will show the game to the audience who haven't seen your game already. ;)
If I helped you at anytime, help me back build my twitter followers :)
https://twitter.com/imbhoopalan

Unept

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  • Posts: 352
I'm not interested in trying to run an advertising campaign. Also, if you do the math, that's not even $.02 per download, though that number will go up over time. The biggest lever right now is to make a few design changes based on feedback and get it on Android. After that, I'll probably move onto another game (doing that already) and keep Hue Ball in maintenance.

I want to make games, not run a corporate empire. (paraphrased from Bill Watterson)
Unicycle Hero: iOS  |  Level With Me: iOS/Android  |  Hue Ball: iOS/Android  |  Lava Bird: iOS/Android   |   Disposabot   |   Twitter

Photon

  • Posts: 2697
I want to make games, not run a corporate empire. (paraphrased from Bill Watterson)
+1
Do NOT PM me your questions, because I likely will not respond. If I have replied to your question on the forum, keep using that topic. Thanks!