Oh! Innes, thanks for the solution. It solved the lag problem. But there's another one. I'm trying to have a character selection scene. I created a Game Number attribute called SlideSelector. Depending on what number the attribute is, it'll select different character. So far I only have 2.
I created Left and Right buttons to increase and decrease the SlideNumber attribute by 1, and I set SlideSelector Game Attribute to SlideNumber. I set 3 different numbers, 0, 1 and 2. So if number is < 0, draw 0 and if number is > 2, draw 2.
Only 1 and 2 have characters. 0 is just a number for me to test if it's working. My buttons are working and I could also draw out character 2 if the HighScore game attribute is above a certain score.
Problem is that I can't draw out the character display panels. I want it to slide from right to left of the screen and it's also not sliding. When I select character 1, no panels came out. When I select 0, panel 1 came out. When I select 2, panel 1 came out. My Kill Self block also doesn't work.
I set this to be a behaviour called SlideSelection and every time player clicks on the Left and Right buttons, it'll trigger this SlideSelection behaviour.
Where did I go wrong?
Thanks