1x iPad tilesets imported weirdly [b53]

RandomJibberish

  • Posts: 82


When I import a tileset into my game with a 64x64 tile size at 1x, each tile gets split into four. In the scene designer there are no gaps and it works as if I'd imported it at 32x32, but the tileset takes up four times as much atlas space as it should so I can't test to see how it looks in game.

When I try importing at 32x32 instead, each tile is split into 16 chunks in a similar way.

As a side note, the option to use the same tilesets and actors imported at 2x for retina at 1x for the iPad version would be extremely useful - I can see a lot of people who will want to use 1x versions of the same graphics for the iPad version, but the only way of doing so at the moment is by using multiple identical atlases.

« Last Edit: October 16, 2011, 01:54:20 pm by Jon »

Jon

  • *
  • Posts: 17529
So it seems that the 1x option, for the tileset case (not the regular case) isn't quite working right in the sense that it's splitting twice what it should be - but everything else about it is OK.

Jon

  • *
  • Posts: 17529