Lost Koala Dev Journal - WIP

wrayn3

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  • Posts: 19
Hey guys

The lost Koala Dev Journal will be me posting updates fairly regularly to you guys with a version of the development of the game. When it starts getting closer to release I will stop posting the newer versions of the game as it may cause problems with me trying to get the game sold on FGL.

Current Development as of August 8th 2015:
The game The Lost Koala is getting developed with the book Learning Stencyl 3.x Game Development. It is currently during the chapter of Collision Detection which I think is the 3rd chapter. I think I did stuff up the collision detection shapes and hence makes it hard to run and jump and I am working on fixing it. Hopefully I will have this chapter completed by the end of the week or so and may have the next chapter completed by the end of next week but we will see I am studying at UNI at the moment so it may take a bit longer. One other thing I am following the book closely so currently the koala is a monkey :P

Here you can have a go screen shot it if you can get to the other end of map (I haven't been able to yet :P) Obviously I will make the levels better starting off fairly easy and then progressing to become harder.
http://www.stencyl.com/game/play/31809
Play it and don't forget to tell me where I can improve I am going to improve the collision so I am aware of the Jumping not working properly at the moment.

This main post will be updated with a summary of the how the game has progressed and I will post in more detail on this thread about the development.
Regards Wayne Rayner

Want to watch YouTube videos on awesome games https://www.youtube.com/user/wrayn3game

Want to check out the Indie Game Marketer YouTube Channel (Nothing there yet but will be soon) https://www.youtube.com/channel/UCNyALykqWFAksUQ5jNbzd_A

ceosol

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  • Posts: 2263
Hi, great start. Here are a few things to work on:

- The friction between the monkey and the platforms seems to be close to zero, he slides right off.
- With how high the monkey jumps, the platform seems very small. Either make the platforms bigger or have the monkey's jumps be shorter.
- Level design is very important in a platformer. Having a set jumping/moving speed, square collision boxed tile platforms, and little control over where your monkey is going means you have compensate for the game mechanics in the level design.

I know you are a beginner, so please do not view my suggestions as being harsh. You asked for areas that you can improve upon :)

wrayn3

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  • Posts: 19
Hi, great start. Here are a few things to work on:

- The friction between the monkey and the platforms seems to be close to zero, he slides right off.
- With how high the monkey jumps, the platform seems very small. Either make the platforms bigger or have the monkey's jumps be shorter.
- Level design is very important in a platformer. Having a set jumping/moving speed, square collision boxed tile platforms, and little control over where your monkey is going means you have compensate for the game mechanics in the level design.

I know you are a beginner, so please do not view my suggestions as being harsh. You asked for areas that you can improve upon :)

Not harsh at all :) btw I am a small YouTuber playing games I love and I think that is a more harsh environment than game developer forums.

Yea there are bigger platform tiles I can use so maybe in the next update I will have a slightly modified map to make it easier. I also think I will make the scene higher so I can have a slightly more height for the platforms and make it easier and more challenging at the same time.
Regards Wayne Rayner

Want to watch YouTube videos on awesome games https://www.youtube.com/user/wrayn3game

Want to check out the Indie Game Marketer YouTube Channel (Nothing there yet but will be soon) https://www.youtube.com/channel/UCNyALykqWFAksUQ5jNbzd_A