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[IOS/Android] Tapdaq advertising Mediation and Cross Promotion) [v2.1]

colburt187

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  • Posts: 1793
Does this still involve installing an older version of Haxe to be able to export and Xcode build?

robinschaafsma

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  • Posts: 573
Does this still involve installing an older version of Haxe to be able to export and Xcode build?
No, just delete haxe inside xcode, see tutorial.
byRobinGames.com


I'am not always on the forum, you can mail me if you have an question. info@byrobin.nl



ShimieGames

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  • Posts: 87
I cannot test Tapdaq ads on iOS simulator. Always having this message in console log:
Code: [Select]
Tapdaq SDK] Ad Network unityads FW not present in your app!
I have been able to test on device by creating an AdHoc .ipa with Xcode.
Is this normal or am I missing something?

robinschaafsma

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  • Posts: 573
I cannot test Tapdaq ads on iOS simulator. Always having this message in console log:
Code: [Select]
Tapdaq SDK] Ad Network unityads FW not present in your app!
I have been able to test on device by creating an AdHoc .ipa with Xcode.
Is this normal or am I missing something?

Yep, you cannot test it on simulator, because you have to use an different SDK to test on Simulator,
byRobinGames.com


I'am not always on the forum, you can mail me if you have an question. info@byrobin.nl



robinschaafsma

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  • Posts: 573
update
2017-03-19 (2.0)
- Update iOS SDK to 4.11.0 and Android SDK to 4.10.0,
-  Added Android Gradle support for openfl4
byRobinGames.com


I'am not always on the forum, you can mail me if you have an question. info@byrobin.nl



robinschaafsma

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  • Posts: 573
update
2017-03-21 (2.1) Added placementTag support.

If you already purchases this extension, just login to your account on my store to re-download this extension.

« Last Edit: Yesterday at 02:13:42 pm by robinschaafsma »
byRobinGames.com


I'am not always on the forum, you can mail me if you have an question. info@byrobin.nl