view inside a view?


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  • Posts: 230
Well, if you need example how to do screen wrap, there's an example in StencylForge called 'Demo - Infinite Space Shooter' by Tuo.  You can then adjust the code to take account of your HUD. For example, you must replace the 'move camera center to self' blocks to 'move camera center to ( x: ___ y: ___ )' where x/y are your ship's x/y adjusted by some offsets which you derived from your HUD dimension. And you will have to adjust the wrap code with the same offsets as well. I'll draw some picture when I get back later if you haven't figure out how to do this.
::: It's never too late, unless you're dead. Maybe not even then. :::


  • Posts: 44
no screen wrap as in my player not the view