7 New Transition Types


Dom818

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  • Posts: 1296
Sweet, I am looking forward to these!

Darkhog

  • Posts: 1243
You should ditch current transition system in favor of something called "wipe files".

You have grayscale image which size is same as game screen size like this:


And now...
- When user select fade in with wipe file, first lightest pixels (closest to white) from image are removed revealing next scene underneath
- When fading out it is reversed.

This would be more customizable IMO as user would be able to make own transitions.
Yeah, I know it is possible via code mode, but this is closer to idea of Stencyl - making game without single line of code.

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rlc2405

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  • Posts: 173
Crossslide is great!

VeGaS

  • Posts: 14
Nice transitions!

JensWinterstein

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  • Posts: 433
That's sooo cool! Nice achievement.
My next game is going to have a crossslide menu :)
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Hectate

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  • Posts: 4643
You should ditch current transition system in favor of something called "wipe files".

You have grayscale image which size is same as game screen size like this:


And now...
- When user select fade in with wipe file, first lightest pixels (closest to white) from image are removed revealing next scene underneath
- When fading out it is reversed.

This would be more customizable IMO as user would be able to make own transitions.
Yeah, I know it is possible via code mode, but this is closer to idea of Stencyl - making game without single line of code.

I remember these in RPG Maker, and they're pretty neat - but you wouldn't get the "slide" transitions as shown so you'd want to keep these other styles as well as more - and simpler - options.
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Darkhog

  • Posts: 1243
Then maybe add block "Change scene to [] and [fade in/out] for [] sec with wipe file"? Also wipe transitions won't replace or in any way make unavailable making custom transitions via code as it was possible to this point.

And yes, many of my suggestions are from RM or other game making software. But when I suggested this, I thought rather about Ren'Py.

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Jon

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  • Posts: 17523
For those who want to try  it out, it's now available in the 1.2 preview. You use the exact same block for scene switching as before, just that it now has many more choices. Enjoy!

tabletop

  • Posts: 343
I am looking forward to using the black circle transition, since its standard and was and still is used in many console games even today.

Jon

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  • Posts: 17523
We've updated this a little more - the crossfade/slide effect is put into a separate block, and we've decided to split the "in" and "out" into their respective dropdowns.

Rob

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  • Posts: 1268
Worked very well. Any reason we have flash icon for crossfade but not the normal out/in dm blocks?
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Jon

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Because those aren't going onto iOS for a long time.

KungFuFurby

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  • Posts: 487
I just may use the slides... it reminds me of PowerPoint's Push Slide Transition effect. And this definitely makes me smile... although my maps are not as well aligned (nor are they really intended to be). ^_^

« Last Edit: October 21, 2011, 06:04:35 am by KungFuFurby »
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Darkhog

  • Posts: 1243
I hope we get wipe file transition for 1.5.

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Don't click this if your computer has less than 641 kilobytes of RAM.
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