Full-Time Stencyler Journey (Original Post Not Updated)

ceosol

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Sorry for not keeping this updated. I have been experimenting with new methods - call it personal growth or whatever. It has involved helping to organize my local gamedev community and doing a lot more teaching. Nothing is confirmed, but I might have a game design teaching job starting in the fall semester. I am doing contract work, but am not as heavily focused on it.

ceosol

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Here's an update on my current projects:

1. Radical Spectrum Volume 2 - Almost finished (3 or 4 bug fixes and adding sfx/music)
2. Asteroid BLAST! - Most of the game has been reformatted to 16:9 aspect ratio. We are currently starting marketing and looking into possible publishers
3. Chivee World - Taking a little break while the artist is doing some other stuff.
4 and 5. Morpho and Atypical Hero are on temporary hiatus until the summer while the designers finish up school.
6. Fat Samurai - We has many of the base mechanics finished. We need to figure out difficulty progression.
7. Tethers! - Hiatus until I can finish up some other projects.
8. Jacbil Gobbet - Close to early alpha release, just need a few more background pieces of artwork and placeable objects.
9. Cancer Charity Game - Can't tell exactly where we are on this. The designer does not really give instructions on what he wants.
10. Started playing around with Amazon Lumberyard to see what I can figure out.

Vectrex71

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Quote
10. Started playing around with Amazon Lumberyard to see what I can figure out.

Lumberyard is great ! AND FREE!! And thanks to Visual Scripting it is easy as Stencyl to learn... Love it and once more we see. The best things in life are free :-)

ceosol

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It is definitely not as easy as Stencyl. Stencyl will probably remain my main source of revenue for the rest of my gamedev career :)

ViniciusAlves

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  • Posts: 36
This is a great thread and I wonder how things are going for you @ceosol  :)

ceosol

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I guess I should update this since the year is coming to a close :)

I made about $6000 ($5911.86 if you want the exact number) in total from game development. I know that is half of my goal.

Overall, I having been easing off of the contract work. That is partially my own doing and partially because every single contract was plagued with delays in artwork or clients vanishing in the middle of the jobs.

I spent a few months learning Amazon Lumberyard. Although level generation is very nice, asset management is awful. You have to go through this massive file structure to find anything. And then they have tons and tons of options that you need to go through to customize the object. If it was my full time job, I guess I would get used to it. Not my cup of tea right now.

A lot of time was put into Jacbil. The game is getting close to 1GB in size. I spent quite a bit of time trying to figure out how to manage that size. Almost all of the mechanics are done. Once things settle down after the holidays, I'll finish the last few things I want for Alpha release.

I went to two game developer conventions. One of them I had a booth showing off Jacbil. I organized a board game Unpub event in my town. It is coming up in two weeks. I am starting the initial plans for doing a game developer convention in my town possibly during next summer.  I will have to see how the initial planning goes.

Finally, I spent the past two months in talks with a local university. I will be teaching two classes in the spring semester. At least with that, I have almost reached my revenue goal for 2018 :). The two courses are Game Design & Prototyping and Game Scripting.

So even though I fell short on my revenue, I think I have done quite a bit to further my gamedev career.

Bhoopalan

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Great share Ceosol. That revenue would have been great enough for me to stay here. Nonetheless, I never dedicated full time for game dev. So can't expect as much as you. Lets hope for a collaboration on Jan. 
If I helped you at anytime, help me back build my twitter followers :)
https://twitter.com/imbhoopalan