Super Mario Maker

irock

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  • Posts: 2879
Share your Super Mario Maker levels!

irock

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  • Posts: 2879
Pipe Dream Supreme




Wake Up Grandpa...




Bullwing Aquarium




Bowser's Evil Test




1-1 Flood (GLOBAL WARM EDITION)




Girp Ship CAN YOU FIND SECRETS??


« Last Edit: September 15, 2015, 01:53:23 pm by Irock »

twotimingpete

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  • Posts: 1667
Dave 3: Reloaded. Check my username within the game to see the first two installments.



5453-0000-003E-6BAE

This level has varying challenge depending on the path you take.

fillergames

  • Posts: 771
I don't have anything related to any levels, but I have a question.

Is Mario Maker as versatile and usable as the fan-made SMB X level-maker? As I know both have some crazy stuff you can do with them.

I want to know because this looks pretty neat.

Hectate

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  • Posts: 4643
So we bought MM as our family present to ourselves and while my girls' creations range from unbeatable to empty, I've had a little time to play with it myself. Here's a couple that I threw together just trying out stuff. (Yes, I think I prefer the additional mechanics of NSMBW/U over other versions, nostalgia  notwithstanding)

Castle Of Doom: 9B60-0000-0151-D262

SMM Bookmark


Irritating Airship: 1338-0000-0151-D0C9

SMM Bookmark

« Last Edit: December 30, 2015, 05:34:46 am by Hectate »
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Patience is a Virtue,
But Haste is my Life.
Proud member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.

Meestar

  • Posts: 652
So we bought MM as our family present to ourselves and while my girls' creations range from unbeatable to empty, I've had a little time to play with it myself. Here's a couple that I threw together just trying out stuff. (Yes, I think I prefer the additional mechanics of NSMBW/U over other versions, nostalgia  notwithstanding)

9B60-0000-0151-D262
1338-0000-0151-D0C9

For me, it depends on the level I want to design.  Sometimes the NMSB format works best, but sometimes I want it so players can't pick things up like trampolines or Koopa shells.
PM me if you require help.  I'm always glad to help out!

Hectate

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  • Posts: 4643
Good point.  Walljumping and air-stalls are fun but they can also make a level very different with or without them. I noticed the difference in game physics between the different Mario versions too. That "Castle of Doom" level has the Thwomps at the beginning that you can run under; even with the note blocks bouncing you up. If you switch the level to any other game engine they'll kill you instead if you just try to run for it.
:
:
Patience is a Virtue,
But Haste is my Life.
Proud member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.

Hectate

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  • Posts: 4643
Bowser's Coin Mine: B778-0000-0157-CD66

SMM Bookmark
:
:
Patience is a Virtue,
But Haste is my Life.
Proud member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.