Build 8670 - September 9, 2015
Stencyl requires Java 8 from now on. A Java 8 JRE comes bundled on Windows and Linux. On Mac, you can get the latest Java from Oracle
: Context hinting: places where a block will probably cause an error will be highlighted in red when placing the block.
: All changes to palette are dynamic. Don't need to refresh behavior after adding game attributes, for example.
: Engine extensions can be added without closing game.
: Can't select animations other than the first
- Fix Regression
: StackOverflowError in Layer.getActorsAtPoint
: don't show generic error dialog if another error dialog has been shown already
: catch generic Android build failures
: Fixed sync'd anims repeating too early.
: Exporting sprite uses old format, can't import back in.
: Updated NanoHTTPD to fix server-caused errors when running html5 games.
: NPE when looking for Xcode.
: Block palette and events are stored as xml. Later we'll let them be completely customized or replaced.