Progress has been made

I'm slowly getting all the UI and AI features in. Enemies fire back, but not very reliably. They can compute the force needed to fire a projectile at, but not detect if there is an obstacle in the way. I have a plan for an arch-based variant of ray casting, but haven't had time to implement it.
I have made it far enough that I could use some feedback on things like level design, the interface (what is annoying about it, needs improvement), and general game play. Level design is a big one. I have a feeling most of the levels will be temporary--but knowing what works and what doesn't would go a long way in designing the final versions.
So... any thoughts/feedback would be much appreciated

Legend of Fordham Forest - Demo 1
Instructions:Assemble Romy's insect army and defeat the sulfur-demons of Deep Cavern!
Press 'r' to skip the opening sequence (may need to let first scene finish transitioning first)
Saving not implemented, and most buttons don't work (yet!)
Sound volume control not yet implemented, so I hope you like the music/SFX (not all complete)
Army Select ScreenYour goal is to complete your journey in one fortnight (14 days). You cannot put all of your army in action at once. To complete the game within the time limit, you should find a strategy for which combatants to put in action and which to let recover. You can also recover the entire army (Rest Restore), but this action should be used sparingly.
All combatants who survive the end of a scene gain experience. Levels unlock additional abilities, weapons, etc.
Action ScreenPlay is turn-based. Each of your soldiers has a certain amount of action points (AP) to spend on actions, such as moving, firing, etc. Remaining action points shows in the top left status in the form of a bar.
Click on the soldier to bring up an action menu. If you select movement (walk or fly), use the arrow keys to move.
If you select firing, click and drag on the solider to set fire angle and range.
Click + hold the edges of the screen to scroll the camera.
When your own projectile has disappeared, click the screen to bring the camera back to your party.
There are a number of ways to defeat the sulfer demons:
* Strike with weapon (fire stick/spear is more effective than rocks)
* Push them off the screen
* Knock them into the water
* Collapse the structures they're on (rocks are most effective against structures). If they fall far enough, they'll take damage.
If any demons remain at the end of your turn, each will take a turn firing back at
you!
Soldiers that take too much damage will leave the battlefield to recover. At the start of your turn, you can bring in replacements by clicking the dotted box. New soldiers will not get to move until your next turn.
Soldiers can flee by leaving the left or right edge of the screen. Once they do, they cannot return. However, as running out of HP will cost them all their experience points toward the next level, fleeing may be preferred.
Known Bugs and IssuesThe camera can be wonky, since some projectiles can capture it. Clicking should restore the camera focus to the currently selected player, but sometimes a projectile may lock the camera for a few seconds.
Animations are lacking. This is, after all, Demo 1
