[IOS/Android] Heyzap advertising (Interstitial & Rewarded Video) 2.9.3

robinschaafsma

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  • Posts: 714
Yes for the whole game you need  convert single touch to multi touch. Only for iOS required, on Android there are no problems with single touch..

I attach an example i use for Pressed on Actor.

See also Stencylpedia for examples to use Multi touch. http://www.stencyl.com/help/view/mobile-input/

sandsoftimer

  • Posts: 316
Thanks robinschaafsma,
Now i am going to try that..... & will let you know about updates...
Thanks.....
iOS ->          

Android ->
iOS -> Bubble Tapping
 Android -> Bubble Tapping

Bhoopalan

  • Posts: 1019
Hi,

Thank you so much for the extension. A couple of doubts.

Admob is a built-in extension?? But I'm unable to see the extension in the settings. Shall I install the extension shared by you?

In Heyzap website we're presented with this question: "Do you want additional networks?" Attached a screenshot. So if I choose only a specific advertisers like Adcolony, chartboost & facebook audience network, the ads from other advertisers won't be shown. Am I right?
If I helped you at anytime, help me back build my twitter followers :)
https://twitter.com/imbhoopalan

gkhanni

  • Posts: 252
Hi,

Thank you so much for the extension. A couple of doubts.

Admob is a built-in extension?? But I'm unable to see the extension in the settings. Shall I install the extension shared by you?

In Heyzap website we're presented with this question: "Do you want additional networks?" Attached a screenshot. So if I choose only a specific advertisers like Adcolony, chartboost & facebook audience network, the ads from other advertisers won't be shown. Am I right?

Yes and no. If you choose Adcolony, Chartboost and Facebook on Heyzap dashboard your game will show only those ad servers via Heyzap. But you can also add Admob, Unity, Applovin etc directly to your game without Heyzap. It wont be problem then all ad-servers will shown in your game.

robinschaafsma

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  • Posts: 714
UPDATE 2.3

Update SKD to 9.5.5, this fix the crash when you click on a Network in Debug mode.

robinschaafsma

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  • Posts: 714
UPDATE 2.4

Android Fix: InMobi activity in AndroidManifest.xml gets and classNotFoundException, removed/comments the InMobi activity in AndroidManifest.

sandsoftimer

  • Posts: 316
Hey mate, did you solved multi touch problem for heyzap like UnityAds ?
iOS ->          

Android ->
iOS -> Bubble Tapping
 Android -> Bubble Tapping

robinschaafsma

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  • Posts: 714
I thought that was already be solve by Heyzap in the new SDK.

I must look at that if i have same spare time.

robinschaafsma

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  • Posts: 714
UPDATE 2.5

iOS Fix: Freeze after dismiss ad when using single touch.
Now single touch is working.

Login to your account on http://byrobin.nl/store and re-download the extension.

noxtudios

  • Posts: 293
Wonder if you could help me with this..??

2016-05-12 18:37:14,711 INFO  [Thread-13] stencyl.sw.util.StreamGobbler: [haxelib] Undefined symbols for architecture i386:
2016-05-12 18:37:14,711 INFO  [Thread-13] stencyl.sw.util.StreamGobbler: [haxelib]   "_OBJC_CLASS_$_HZIncentivizedAd", referenced from:
2016-05-12 18:37:14,711 INFO  [Thread-13] stencyl.sw.util.StreamGobbler: [haxelib]       objc-class-ref in libheyzap.a(e5b98c46_HeyzapEx.o)
2016-05-12 18:37:14,711 INFO  [Thread-13] stencyl.sw.util.StreamGobbler: [haxelib]   "_OBJC_CLASS_$_HZInterstitialAd", referenced from:
2016-05-12 18:37:14,711 INFO  [Thread-13] stencyl.sw.util.StreamGobbler: [haxelib]       objc-class-ref in libheyzap.a(e5b98c46_HeyzapEx.o)
2016-05-12 18:37:14,711 INFO  [Thread-13] stencyl.sw.util.StreamGobbler: [haxelib]   "_OBJC_CLASS_$_HZShowOptions", referenced from:
2016-05-12 18:37:14,711 INFO  [Thread-13] stencyl.sw.util.StreamGobbler: [haxelib]       objc-class-ref in libheyzap.a(e5b98c46_HeyzapEx.o)
2016-05-12 18:37:14,711 INFO  [Thread-13] stencyl.sw.util.StreamGobbler: [haxelib]   "_OBJC_CLASS_$_HZVideoAd", referenced from:
2016-05-12 18:37:14,711 INFO  [Thread-13] stencyl.sw.util.StreamGobbler: [haxelib]       objc-class-ref in libheyzap.a(e5b98c46_HeyzapEx.o)
2016-05-12 18:37:14,712 INFO  [Thread-13] stencyl.sw.util.StreamGobbler: [haxelib]   "_OBJC_CLASS_$_HeyzapAds", referenced from:
2016-05-12 18:37:14,712 INFO  [Thread-13] stencyl.sw.util.StreamGobbler: [haxelib]       objc-class-ref in libheyzap.a(e5b98c46_HeyzapEx.o)
2016-05-12 18:37:14,712 INFO  [Thread-13] stencyl.sw.util.StreamGobbler: [haxelib] ld: symbol(s) not found for architecture i386
2016-05-12 18:37:14,712 INFO  [Thread-13] stencyl.sw.util.StreamGobbler: [haxelib] clang: error: linker command failed with exit code 1 (use -v to see invocation)
2016-05-12 18:37:14,718 INFO  [Thread-13] stencyl.sw.util.StreamGobbler: [haxelib] ** BUILD FAILED **
2016-05-12 18:37:14,718 INFO  [Thread-13] stencyl.sw.util.StreamGobbler: [haxelib] The following build commands failed:
2016-05-12 18:37:14,718 INFO  [Thread-13] stencyl.sw.util.StreamGobbler: [haxelib]    Ld build/Release-iphonesimulator/NX8.app/NX8 normal i386
2016-05-12 18:37:14,718 INFO  [Thread-13] stencyl.sw.util.StreamGobbler: [haxelib] (1 failure)
2016-05-12 18:37:14,755 DEBUG [pool-1-thread-2] stencyl.sw.util.Util: Process 'haxelib' exited with code: 1
2016-05-12 18:37:14,756 ERROR [pool-1-thread-2] stencyl.sw.io.write.resource.HXWriter: Failed: Running iOS. (Return code: 1)
-------------------

Something about i386, so im assuming its just a config thing in Xcode or something.

edit:
This is in build 8868

Thanks!!

« Last Edit: May 12, 2016, 11:06:33 am by noxtudios »


noxtudios

  • Posts: 293
Excellent, that resolved the issue!!

Thanks!!

behdad

  • Posts: 63
Hi.I didn't catch how to work with Heyzap extension.for example I have a button that if the player touch that it will show a rewarded video...I must first "fetch" video reward and just then "show" it?!
and I didn't catch call backs at all!"did successfully load?" , "is showing?"! ?what  should I do with them?for example pause the game when "is showing" is true?
can someone explain me  how to work with Heyzap extension by a few examples? :D


behdad

  • Posts: 63
Please read this wiki i made: https://github.com/byrobingames/heyzap/wiki/3.-Using-the-Heyzap-Extension#32-how-to-use-the-blocks
I read it but still don't know how to use it...I just want a little more information...