Turn based battles?


  • Posts: 1
Sorry if this is an obvious question or I'm just being simple.

I'm not really sure how, or even if you can, implement turn based battles like Final Fantasy etc.

What I'm thinking is, player collides with a monster on a world map, and scene shifts to the classic player on one side, enemies on the other, choose the attack from menus, then you know, and so-on.

I did a limited amount of programming in school and our teacher was terrible at logic.


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  • Posts: 3132
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