Stencyl 3.4.0 is now out. Get it now!

Non Named (Menu working stuff)

fillergames

  • Posts: 691


Got text semi set up for the controls menu. Gonna make the yellow boxes contain the name of the button it's bound to, so I'll have to make it larger to fit the box itself.

When multiple keys/buttons are bounded to something, it'll just say "many".

fillergames

  • Posts: 691


Some possible finalized maps. Usually, I tend to swap around what I do when I get bored of one (IE: Making maps when bored of game logic, or writing when bored of map making).

I draw most of my maps on letter size papers, while using a mechanical pencil to ensure semi-clean lines (have had issues with standard, sharpener based ones). In my opinion, pretty much most of the maps should be seamless to prevent immersion issues (For example, if the left side of a loading zone was larger than the right, that would throw off some people)

I usually use different papers as different parts of maps, I tend to list arrows with the point (A1, for example) to plan out loading zones.

The maps themselves are edited in post to have better contrast in lines, so they're more visible in smaller res sizes.

What I need most is a proper work schedule, as mine is a massive mess.

fillergames

  • Posts: 691


More map revising on the forest area, this is probably 1/4 (or 1/5, or 1/6. Dunno yet) done now. (And yes, the areas in the game will be pretty small, don't want it to be overblown in size.

fillergames

  • Posts: 691
I've now decided this game is in development update stasis.

While I'll still be working on it, updates will no longer happen until told so.