Non Named (Debugging, maps, and other stuff)

Bombini

  • *
  • Posts: 931
Sorta like this?



The whole characters looking dark issue was another thing, as in order to adjust the lighting and mood, I have it set to change the colour settings of an actor upon creation.

Yes but even a bit more like this:

  • Having a light source (the torch)
  • Having the character even brighter (because nof the light)

ceosol

  • *
  • Posts: 2195
Hey filler, did you ever get my PM?

fillergames

  • Posts: 754
Yes I did, I forgot about the project, actually.

Been working on a map, too.


fillergames

  • Posts: 754


More map progress, some of them have been redone a bit. The details are slowly clicking into place.

fillergames

  • Posts: 754
Cutscene stuff is getting worked on, now.


fillergames

  • Posts: 754
So, the game's development has been semi-restarted. This is due to the fact there was many issues with the fact I wasn't researched upon proper game development, and I did everything by what I felt fit the original development of the game. Ranging from lack of ideas, to even not even having a game design document (ouch).

The artstyle will actually be updated a bit. Sprites will be larger, and less deformed in order to support better animation quality overall. Though, they use the same design styles overall.

Some of the areas will be intact, the major differences will be that generally, everything will be designed to fit together first, than just clobbering what works. As a sense of cohesive flow is required for such a large-scale game.

Due to this, updates are going to become very slow. As I want to plan everything out before working on real meat of the game.

Example of the newer Sprite design, they're taller, and more resemble people than before.


NickamonPoppytail

  • *
  • Posts: 888
to even not even having a game design document (ouch).

Well, you don’t really need to have a game design document; none of my games have had one.
Currently developing Poppytail 5, Pixeltail and The Poppytales.

Email: nick.rosemarygames.poppytail@gmail.com

;)

Bombini

  • *
  • Posts: 931
to even not even having a game design document (ouch).

Well, you don’t really need to have a game design document; none of my games have had one.

Same here. Never had one. Do map out the content and effort though. I always use changelogs.