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fillergames

  • Posts: 612
Been working on getting multiple enemy encounters/encounter list data to work on each enemy actor.

It sorta works like this:

  • Each enemy has a list which determines each enemy to spawn in a battle, all by actor names. (IE: Writing "Chicken" as a list function would spawn the actor named Chicken respectively)

  • The Enemy list is then applied to a Game attribute, this is to load the enemies in battle.

  • One the battle scene loads, it finds each actor name based off the game attribute list, and applies them to a position based off their location in the list.

This can be adjusted on each enemy in a scene via behavior. Another thing I've fixed is extra space on text, it can be seen in the gif below. Extra text at the start of new lines no longer exists, as it ignores spaces/blank text during those areas.

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fillergames

  • Posts: 612
Some GUI stuff got finished today, so here's a image-thing of some progress.

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