Yup, here we go again :v
When I try to export my game to iOS, it compiles just fine up till where it asks me if I want to export for testers, or the app store. Both options give me the no identity found error, no matter what I do.
I have been trying to get this stuff working for 2 hours now, remade certificated over and over again, making sure to follow every step along the way as described, but still no luck. Looking at the Stencyl Help page, there could be a couple of issues, but also these situations are not the case for me.
- Your certificate expired (check Keychain Access or the Apple Developer Portal).
All certificates are valid, and none of them are even getting close to the expire date
- You exported the Development, rather than Distribution certificate or provisioning profile.
Double checked this over and over again. Tried creating 3 new profiles. Even tried to override this in Xcode, but that keeps resetting back to developer with each build for some reason?
Initial settings >
https://www.dropbox.com/s/uc2j9rp0ek0nob6/Schermafbeelding%202016-03-04%20om%2018.39.51.png?dl=0settings before compiling >
https://www.dropbox.com/s/mbmp2j9wjfkso0o/Schermafbeelding%202016-03-04%20om%2018.40.28.png?dl=0Settings after compiling >
https://www.dropbox.com/s/vs54gokosfaww4h/Schermafbeelding%202016-03-04%20om%2018.41.32.png?dl=0- You didn't specify a password when exporting the p12 file or entered in an incorrect password.
Also double checked this as I have the same password for everything game dev related.
Any idea whats next to try? My idea is that is has to do something with Xcode resetting the values back to Developer with each compile. Also, I can test my game on my connected iOS device without any issues at all, except for my having to tap the icon to start the app.
Cheers!