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Wanted - Programming a Drawing Engine

Jesse

  • Posts: 102
I've been attempting to develop a game idea of mine called Quaintbrush - a platformer where you draw on the screen to solve puzzles. I'm having some trouble getting the drawing system to work: left clicking and scribbing on the screen draws solid lines that you can run and jump on.

Not only does it have to draw the lines correctly, but it needs to be run efficiently. Coupled with the actual level design / content, the game should be running at 30 FPS.

Can anyone help me create a behavior that does this?
My current progress on it can be viewed in this discussion:
http://community.stencyl.com/index.php/topic,242.0.html

Thank you,
- Jesse

Epic428

  • Posts: 1118
I posted the necessary classes in that thread that offered this type of ability. I don't know if they need to be implemented into the engine or can be standalone classes. But were you able to look at them and did they seem to be what you needed exactly?
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Jon

  • *
  • Posts: 17515
I'm pretty confident that if someone took the ideas done in the link I posted, your game could be done perfectly @ 60 FPS.

Jesse

  • Posts: 102
But were you able to look at them and did they seem to be what you needed exactly?

That's basically is what I'm trying to accomplish, but I'm having trouble integrating it with my project. I'm really unfamiliar with Flash and Actionscript.

So that's why this is in the Requests forum now. :)

Epic428

  • Posts: 1118
Ah, I see.. I don't have time now to work on this since ASLoF is being expanded way beyond our initial concept. However, if you still need help after this project is done, I would not mind trying to figure out a way to incorporate those classes for you.

In the mean time, I hope someone else who has a bit more time could help you out with this.
James Moore - Official Support & Documentation.
We cannot and will not respond to PM's asking questions. Please make a new thread in the forums if you have any questions, Thank you.
For better support and faster response times, please post your logs regarding any Stencyl related issues. Debug > Logs > Generate Logs