byRobin Extension Manager (0.2.5)

Justin

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For Live Support: Join our discord channel and ping me @justin.

LIBERADO

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I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

robinschaafsma

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A little update of the toolset so far.

Schedule your Local Notification easy as ***.  :)


robinschaafsma

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UPDATE

2017-05-16(0.1.3)
-Tested for Stencyl 3.5,
-Required byRobin Toolset Extension Manager

If you already download this extension from my store, login to your account on the store and re-download the extension

« Last Edit: May 16, 2017, 03:58:16 pm by robinschaafsma »

robinschaafsma

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UPDATE

2017-07-20(0.1.4) Update for Engine Extension Tapdaq 2.2.2 , Required byRobin Toolset Extension Manager

robinschaafsma

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  • Posts: 711
UPDATE

2017-12-2(0.1.5) Update for Engine Extension Tapdaq 2.2.3 , Required byRobin Toolset Extension Manager

RulezTeam

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Hi Robin,
I have this error when I try to compile in android.

What can I do ?  (I'm on 0.1.6)

robinschaafsma

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Hi Robin,
I have this error when I try to compile in android.

What can I do ?  (I'm on 0.1.6)

You need to install and open byRobin Toolset before you can compile.

jaughnaugh

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  • Posts: 30
Hey Robin,

Welcome back! I've been using this extension for simple share, but recently noticed that when this extension is enabled on the latest version for Stencyl (b10200). It prevents the game from scaling completely on iPhone X and it looks cut off like it would before the iPhone X support.

robinschaafsma

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Hey Robin,

Welcome back! I've been using this extension for simple share, but recently noticed that when this extension is enabled on the latest version for Stencyl (b10200). It prevents the game from scaling completely on iPhone X and it looks cut off like it would before the iPhone X support.

Hey, thats is strange because the only thing what this extension does is importing embedded and bundle frameworks.
I don’t have an IPhone X. I will give it a Go on the simulator.

suitcasenuke

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Just an FYI, this bug also affects the new full screen iPad Pro models as well.

jaughnaugh

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I have no idea what causes the issue, but it does not occur on Stencyl build 10084 or lower, it's the update after this build version that starts to cause the scaling issue, but then again, only when this extension is enabled. Hope this bit of info helps.

robinschaafsma

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  • Posts: 711
I think I have an idea. I still use the iPhone template of lime-legacy. Lime has update iOS template for using iPhone x see: https://github.com/openfl/lime/blob/develop/CHANGELOG.md

I am going to add the new template. I will keep the old template for Stencyl 3.4 because 3.4 is on lime-legacy.

« Last Edit: January 03, 2019, 04:44:16 am by robinschaafsma »

Justin

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Hey Robin,

I changed both the .pbxproj file and the Info.plist file when implementing storyboard support. You can see the changes here.

https://github.com/Stencyl/lime/commit/85fe410ae86b1f83cf5b9839f317e4f374ccb19d#diff-76e5fcf0d7cae12a084380d8cde8835b

These changes have not been merged back into OpenFL's fork yet.

For Live Support: Join our discord channel and ping me @justin.

robinschaafsma

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  • Posts: 711
Hey Robin,

I changed both the .pbxproj file and the Info.plist file when implementing storyboard support. You can see the changes here.

https://github.com/Stencyl/lime/commit/85fe410ae86b1f83cf5b9839f317e4f374ccb19d#diff-76e5fcf0d7cae12a084380d8cde8835b

These changes have not been merged back into OpenFL's fork yet.

Hey Justin,

Yes thanks, I have picked the .pbxproj file and the Info.plist from lime/template folder from build 10215, I sas the changes, so it should be good. I going to test it later on..

thanks..