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Shared Mechanics

SomeT

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  • Posts: 139
OK but would I apply that behaviour to the fragment, main actor the fragments are coming from or the main game scene? I can not seem to get this working at all, could you show me an example overall of using this behaviour explode on death in relation to also creating the condition to destroy each fragment so it does not crash my game?

« Last Edit: January 29, 2017, 10:35:04 am by SomeT »

squeeb

  • Posts: 644
here ya go my friend.. maybe make the fragment simple physics? 

<a href="http://static.stencyl.com/games/36004-0.swf" target="_blank" class="new_win">http://static.stencyl.com/games/36004-0.swf</a>


SomeT

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  • Posts: 139
Many thanks, will have a proper look over the next few days.

squeeb

  • Posts: 644
No worries.   I'd like to see what you make. I love particle effects haha

SomeT

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  • Posts: 139
Yeah I will post it somewhere here on the forums when I am complete, just I have a lot of other work to do, so getting less and less time at the min, hopefully will finish by summer time at some point. I try and split all my problems up and work through them one at a time when I can.