What The Ball / Monsters Roll In - Beta Testers needed

Bhoopalan

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Small publishers like Pandemic out of Australia (I think) and AppHub/Hubwester out of Scandinavia  are probably more reliable in terms of not stealing ideas. However, since they are small, it is difficult to find them.


Thank you for the suggestion, Ceosol. There's nothing to be worried about stealing as I've already shared the game idea in many devlogs. I can only pray that the game idea isn't stolen by anyone else.
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Bhoopalan

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Update as of May 11, 2016

  • Name changed to 'Monsters Roll In'
  • Added a homepage with title banner
  • 3 New background themes included:

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« Last Edit: May 11, 2016, 08:20:24 am by Bhoopalan »
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Bhoopalan

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Sorry guys. I missed to tell something.

For testing purpose, I included this: Tap on the pipes that on top to restart the game. If you want to see all randomly spawning backgrounds, you can restart this way.
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ceosol

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The physics still feel unnatural to me. It seems like you are using regular Box2D. That works well for doing platformers, but not so much for a physics based game. I know everybody is commenting on the artwork... I don't really care about artwork when I play a game. Artwork may draw me initially to a game, but the mechanics keep me there. In my honest opinion, I think you need to write some of your own physics code.

As an example, do the two-curve mode. Allow 3 or 4 balls to drop in and quickly swing the curves back and forth. The balls' physics are really stiff.

Bhoopalan

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Hi Ceosol,

When you emailed me the idea to add momentum to the balls/Monsters, I did try a code. But it made the balls react weird when it hits different parts of the curve. Thus, I just removed them and attempted a different effect on the ball when it hits the curve.
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ceosol

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Here is what I am referring to:
https://mtc.cdn.vine.co/r/videos_h264high/33CEB387011336348280581435392_SW_WEBM_1461584465473ec18355b62.mp4?versionId=7s81ESM0kyMkzQuKN.x0HneAWbEnCEPp

See in that, the bumpers are bouncing the ball and the paddle is pushing the ball. It is not just simply shifting because of collision, it obtains an exit velocity. When the curves are moving, you need your own custom physics calculation to determine exit velocity. You already know the speed of the curves because you have a movable lever (speed of lever = speed of curve). So now transfer the speed of the curve to the ball when it is hit on the sides.

Bhoopalan

  • Posts: 1015
Thanks for the suggestion, Chuck. I already tried it and it produced weird reactions on the ball. I'm not sure what wrong. It may be acting weird because there are multiple collision shapes for the curve.

I'll check it again after I complete the other incomplete things.
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Bhoopalan

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Been a while posting. Now also not an update but a doubt.

All 3 leaderboards I've created are showing 'Not Live'. Isn't it possible to make the leaderboards go live for beta testers before the game is live?
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Bhoopalan

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Been a long while since posting here. Stopped all the work as I was losing confidence when all publishers turned down the project and I was also unhappy with the graphics.

I'm reworking on the graphics now. Below is all the four backgrounds, four curveys, 20 types of monsters - All of them are unlockables.

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ceosol

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I really like the new style.

merrak

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  • Posts: 2428
Same here--although I liked the original too. I think you chose better lighting this time. It's easier for me to focus on the important parts of the screen.

Bhoopalan

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Thanks ceosol & Merrek.

I kinda feel I have better control with the current artist.
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Bhoopalan

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*cough cough... android release?

Certainly. But I'll release it first to iOS giving it an iOS only illusion ;) It may even take a couple of months for android.
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squeeb

  • Posts: 1507
Cool.. I'll play it when it comes out.   it looks pretty fun!