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Drunk Stumble
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Drunk Stumble
ceosol
Posts: 2275
July 12, 2016, 02:44:24 pm
Wow, that is great idea. Thanks!
WitlessWonderer
Posts: 35
July 13, 2016, 09:36:44 am
And I'll tell you what, I'll give you the IP for free
You could add in a wind component to add kind of an opposing force that would have to be actively fought against.
ceosol
Posts: 2275
July 13, 2016, 02:31:34 pm
Quote from: WitlessWonderer on July 13, 2016, 09:36:44 am
And I'll tell you what, I'll give you the IP for free
So kind
Here's a little "doodle" I was doing. I was thinking of a mountain scene with fog on the ground... although the fog is looking more like a river.
ceosol
Posts: 2275
July 13, 2016, 02:40:53 pm
And with a rope.
CmdrWhitey13
Posts: 504
July 13, 2016, 03:09:20 pm
Quote from: ceosol on July 13, 2016, 02:40:53 pm
And with a rope.
After looking at this got me thinking mario. This would be a cool concept to come up with.
http://www.mariowiki.com/Tightrope_Treachery
The fog does make it a bit like a river but i know you can make er better. Looking good all the same.
WitlessWonderer
Posts: 35
July 14, 2016, 10:03:32 am
Wow! That's awesome. Great job. The only problem with this idea is that you don't get the hands fumbling around anymore, which I feel like was such a great addition and a very good in-game indicator for the player.
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