Maps, levels .

axle1965

  • Posts: 4
HELLO ALL!..   I was wondering if anyone can help me with map levels ..What I want to attempt is making one of those Bmx boy type games ,scooter or skateboard...etc..   ( Only for learning purposes being only a beginner)...My Question is?.. In a game like Bmx boy it has so many levels....Do you think they would use ONE BIG MAP like a tileset, then use something like the list blocks or else in stencyl to piece together many levels? Unlike using 30 pre-made levels . Thankyou

JeffreyDriver

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  • Posts: 2243
Personally I would make small, individual levels. If you try to create one huge level, it may degrade performance. It's also easier to keep track of everything.

axle1965

  • Posts: 4
Thanks for your reply Jeffrey . Yes!. It would make it easier  . But 30  scenes at: 2560 w  or more and 480 h:  would use up a pretty fair amount of memory would you think .I just thought there could be a way that would use less ,,like lists or data structures and so on. Thanks

merrak

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  • Posts: 2596
I wouldn't qualify 2560 x 480 as "large", and multiple scenes would allow you to take advantage of atlases. I have projects with hundreds of scenes and have never had memory issues as a result. You can think of scenes as a container. Memory and CPU usage is a function of the scene's contents, not the size of the scene itself.

Granted, larger scenes do give you more space to put things. So you will want to be aware of what you're doing. Use good programming practices--don't abuse 'always' and 'drawing' events, use minimal physics actors when appropriate, etc.

axle1965

  • Posts: 4
Thanks Merrak . For your advice i will put it to use..Thanks Again