My brother and I have been working on this game for several months now. It is a top-down action RPG, inspired by things like Zelda, Diablo, and Final Fantasy, among other things. We are hoping to get a workflow going where we can release the game in relatively short episodes, with each episode containing new areas, quests, characters, and so on. As you can see from the screen capture below, several of the assets, including the main character, are still stand-ins, but the environment is pretty much done (for Chapter 1, at least, and it is all in very early development, so it could still change).
Since my brother is handling basically all of the artwork, he will be posting most of the concept art, character sprites, etc. My end is game logic, dialogue, and music. Here are the working features the game has so far:
-8 way movement and attacking for the main character
-Enemy AI for charging at the player when he comes within a specifiable distance
-Enemy attack behaviors for both ranged and melee
-Functioning HUD with health bar and mana bar
-Treasure drop system so that enemies can drop randomized gold or other items (player inventory still in the works)
-System for multiple save files
-Hand-painted Sumi-e style backgrounds and environments
-Characters designed using 3D models for smooth animations and crisp camera angles
-Particle effects for weather, fire, blood splatters, etc.
UPDATED: September 2016
We finally published a demo! It is on itch.io -- you can find it here:https://itch.io/embed/72050?linkback=true
It is currently a mac-only app. Sorry! But we are working on getting it going on other platforms.
Here is the most recent trailer:https://www.youtube.com/v/9a6dIt5CeW8&feature=youtu.be