Question. In what you have shown so far, it doesn't seem like anything explicitly tells the player that they can attack/deflect projectiles like shown during the demo's final boss fight. Do you have something like that in the game and just haven't shown it at all? I mention this because the average player probably won't watch most of the promotional material and thus won't know about this useful feature.
This is actually a general problem we have been thinking about a lot, so I'm glad you brought it up. Aesthetically, we really would like to keep the amount of directly communicated information to a minimum--in other words, we would rather show
the players what to do rather than tell
them. But that is proving pretty difficult with precise actions, like blocking projectiles, that are, by design, at least a little
difficult to pull off. Making it even more complicated, we have been toying around with putting in a classic reflect-and-stun move on the boss fight:https://www.youtube.com/v/6GOqz7853oE&feature=youtu.be
It is really hard to communicate this possibility to the player. We have so far designed this first level so that the player encounters a melee enemy first, then a ranged enemy, then a melee and ranged together, then the boss who has both attacks. We considered just putting some on-screen text at the first two enemies with brief and general tips for fighting enemies of that type: maybe that text would appear right after you kill the enemy? We would rather not be so heavy handed, but at the same time we want to be clear and make the game easy to pick up. Any thoughts?