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Attributes Categories

noxtudios

  • Posts: 293
Global / Game attributes

It would be good if Global / game attributes could be listed in the code blocks by category, when you have loads of global attributes, having them split by category in the settings is good, but would be good if you could list them in the behaviours by category, as it is now they are just listed in alpha order and when you have loads of them, listing in category sections would be helpful.

Local Attributes

Have the ability to define local attributes by category, when you have 30 + local attributes for a scene behaviour, it gets messy.
If we could have the ability to define a tree view with categories like global attributes in a local behaviour, then it will be easier to manage..

KramerGames

  • Posts: 405
Great suggestion! I was working on a game with 100+ attributes and wasted a lot of time scrolling through the list.
Parasites United  (Idle Parasite Game)

Meestar

  • Posts: 652
Great suggestion! I was working on a game with 100+ attributes and wasted a lot of time scrolling through the list.

100+ Local or 100+ Global?  Either way that sounds pretty high.
PM me if you require help.  I'm always glad to help out!

chrizt

  • Posts: 345
might want to use list to reduce that number tho, or maybe the game is just a very huge game?
need help with behavior? game design? graphic design? just contact me
skype : christian.atin
email : christianatin27@gmail.com

KramerGames

  • Posts: 405
A little bit of everything, but that's not subject anyway. Even when having less attributes it would help to have them ordered in categories.
Parasites United  (Idle Parasite Game)