[LFW] 3D Character, Game Art, Animation outsourcing - Thunder Cloud Studio


 

Hello everyone,
we are Thunder Cloud – 3D Animation & Game Art Outsourcing Studio based in Hanoi, Vietnam – established in 2013.
This is our thread on Stencyl where we will keep updating our new projects thus for people in need can contact us.
If you are looking for Out-sourcing high quality assets, affordable price with deadline punctuation and seamless communication, then we are the perfect choice for you!
 
Our Services

 
What make us different than the rest?


We have many successful projects with worldwide indie game studio such as


Cross Reverie Project: http://www.thundercloud-studio.com/project/cross-reverie/


Meltdown project: http://www.thundercloud-studio.com/project/meltdown/


Liquidation Project: http://www.thundercloud-studio.com/project/liquidation/


Pirate Village project: http://www.thundercloud-studio.com/game-arts/dok-pirate-village







Feel free to contact us for enquiry
Email: contact@thundercloud-studio.com
Website: http://thundercloud-studio.com
Skype: thuydunghoang2003

« Last Edit: July 05, 2016, 05:49:27 am by ThunderCloudStudio »

[AVAILABLE FOR NEXT PROJECT]
Feel free to contact us for enquiry
Email: contact@thundercloud-studio.com
Website: http://thundercloud-studio.com
Skype: thuydunghoang2003

Pirate village - environment design - Project "Defender of the Klaus"
Full detail here: http://www.thundercloud-studio.com/game-arts/dok-pirate-village

Animation Video
https://www.youtube.com/watch?v=n_4LwGGeJg4
<a href="https://www.youtube.com/watch?v=n_4LwGGeJg4" target="_blank" class="new_win">https://www.youtube.com/watch?v=n_4LwGGeJg4</a>




[AVAILABLE FOR NEXT PROJECT]
Feel free to contact us for enquiry
Email: http://thundercloud-studio.com
Skype: thuydunghoang2003

Succubus - Cross Reverie Game
Full character: http://www.thundercloud-studio.com/character/succubus/





[AVAILABLE FOR NEXT PROJECT]
Feel free to contact us for enquiry
Email: contact@thundercloud-studio.com
Website: http://thundercloud-studio.com
Skype: thuydunghoang2003

Armo Collection - Meltdown Game
Full project here: http://www.thundercloud-studio.com/showcase/meltdown/



[AVAILABLE FOR NEXT PROJECT]
Feel free to contact us for enquiry
Email: contact@thundercloud-studio.com
Website: http://thundercloud-studio.com
Skype: thuydunghoang2003

Juggernaut - Liquidation game
Full character here: http://www.thundercloud-studio.com/character/juggernaut/






[AVAILABLE FOR NEXT PROJECT]
Feel free to contact us for enquiry
Email: http://thundercloud-studio.com
Skype: thuydunghoang2003

Shipwreck - Environment design for Defenders of the Klaus project
Full project: http://www.thundercloud-studio.com/showcase/dok-shipwreck/

Animation video
https://youtu.be/dDNPiRCqTXM
<a href="https://youtu.be/dDNPiRCqTXM" target="_blank" class="new_win">https://youtu.be/dDNPiRCqTXM</a>




[AVAILABLE FOR NEXT PROJECT]
Feel free to contact us for enquiry
Email: http://thundercloud-studio.com
Skype: thuydunghoang2003

Paradise Island - character designed for Unlimited Software
Full project: http://www.thundercloud-studio.com/character/mia/




ceosol

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  • Posts: 2263
Your artwork is beautiful. Just FYI, Stencyl is a 2D engine. It might suit the community better to show characters/landscape that would work in 2D motion. Other than cutscenes, the 3D flythrough and rotations would not work here.

Your character models would look good in single or two-point light. You could then show then in motion with a fixed camera perspective to be integrated as 2D art.

Thank you for your advice. I'll be more careful next time!