Ace Escape

Nomosoft

  • Posts: 122
This is my first Stencyl project. All you have to do is roll your cute little red ball from its starting point to the exit. Sounds simple, right? Well, give it a shot!

http://www.stencyl.com/game/play/9165
(Things start to get pretty devilish around level ten or so.)

The graphics are my horrible programmer graphics. If anyone is interested in partnering up to make the game less ugly and possibly score a sponsorship at FlashGameLicense, I'm open to discussing it.

Kapser

  • Posts: 83
I kinda like those puzzle games. Unit you find a way to make it look good, maybe you could work on your color palettes, maybe using less saturated colors.

example: http://imageshack.us/photo/my-images/43/testwk.png/

« Last Edit: November 13, 2011, 08:21:02 pm by Kapser »

coleislazy

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  • Posts: 2607
That's pretty cool! With more polish, it could definitely be a hit!

Ethan

  • Posts: 177
I like this game a lot. I'd be willing to partner up, and maybe longer music/more music. PM if you're interested

Nomosoft

  • Posts: 122
Thanks for all the comments. I think the game has decent potential, but it obviously needs polish. I have several more special arrows and obstacles in mind for future expansion or a sequel. I developed some very useful behaviors (true one-way obstacles, for instance, that activate when you touch them), too, that I'll get up on the Forge, eventually.

Ethan, I'm interested in collaborating with someone who can de-ugly the game for me. The graphics requirements are actually very light, just the various tiles and arrows, the player, and maybe a couple of screens. If you have something in mind, let me know. I'm sure the game would be more marketable with some sort of theme, rather than "generic ball and brick walls."

Ethan

  • Posts: 177
I've been thinking all evening about what a good theme might be, but I'm coming up blank- any ideas?

Satyre

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  • Posts: 270
How about a glow style like this game:
http://www.webosroundup.com/wp-content/uploads/2010/09/GlowHockeyFree1.png
Or try to figure out what element theme would fit the best, fire style etc.

@Nomosoft: Your game is really challenging :D

Ethan

  • Posts: 177
How about a glow style like this game:
http://www.webosroundup.com/wp-content/uploads/2010/09/GlowHockeyFree1.png
Or try to figure out what element theme would fit the best, fire style etc.
Hey that looks like a fun style. What do you think Nomosoft?

Nomosoft

  • Posts: 122
That is a pretty cool look. Perhaps the theme could be "Las Vegas." Considering I live about a two-minute walk from the Palms casino and can see massive amounts of neon from my balcony, that actually seems kind of appropriate. Keep in mind that the tile size is 24x24; can a reasonable glow effect be achieved in that space while keeping the tiles readable for the player?

Kapser

  • Posts: 83
I don't think you should worry about a theme for a game like this, although I love Vegas and the Ace in the name makes me thinks of cards :P (hell, it's easy I think about cards all the time ^^)

Nomosoft

  • Posts: 122
I think it needs some kind of theme. The theme doesn't necessarily have to be super-detailed, but some sort of coherent idea or direction behind the game would be nice. I really need something to catch the eyes of the sponsors.

Ethan

  • Posts: 177
http://www.stencyl.com/game/play/9244

Linked above is my idea for how the game should look: A few things- First off, the gold stars should always be rotating. When the Player (the circle with the star in the middle) starts to move, it should also rotate, and start to change colors.

Nomosoft

  • Posts: 122
The stars can rotate, no problem. I think the player's shell should be a little thinner, so the star inside can be a bit bigger. Also, do you think both the player and the pickups should be stars?

Do you think hollow bricks are the way to go? I don't have any interesting graphics to use as level backgrounds, so that might get a little boring after a few stages.

Ethan

  • Posts: 177
The stars can rotate, no problem. I think the player's shell should be a little thinner, so the star inside can be a bit bigger. Also, do you think both the player and the pickups should be stars?

Do you think hollow bricks are the way to go? I don't have any interesting graphics to use as level backgrounds, so that might get a little boring after a few stages.
OK I'll change up those things, but as for the hollow bricks, I think that it looks good. To add variety, I could change the color of the background. I could even make a sky background or something... Just tell me what you want and I'll get it done.

EDIT: Updated. The star in the circle was replaced with a spade. BTW, do you like what was done, besides the things you wanted changed?

« Last Edit: November 17, 2011, 07:36:19 pm by Ethan »

Kapser

  • Posts: 83
Of course a good theme can help, but it's a tough task to tie a theme with gameplay in a puzzle game.

What I think it needs is programmer art. You used that term to mean that you can't sprite, but programmer art can make a game look good. By that I mean all sorts of programmed effects:

Particles, trails, arrow sprites that goes bigger while fading out, rotations, color blink, etc.

http://www.youtube.com/watch?v=N_Y34Y2KfAc&feature=related