I am Domo, a game developer from Croatia.
I found about Stencyl somewhere in March 2016 and instantly fell in love with it. Since then I am slowly creating my first game, simultaneously learning as I go.
I published it on June 9th in this forum by name Alien vs Zombies, even though it was barely playable. Merrak and Ceosol gave me positive comments and really helpful tips - thank you guys once again!!
After that I continued developing and implementing more features. I learned something about animation and created 12 frames of walking sequence for my main character:
Since I already do all the art and the programming for my game, it seemed like a good idea to outsource sound effects. That is why recently I teamed up with a cool young musician to help me with that part.
Later on, I found out that on many computers my game is hardly playable using too much CPU, especially when viewing by Chrome. Because of that I learned a bit about efficiently using resources, and removed all heavy stuff (except for the drawing events). That did not help much, so I tried with simple physics. I did not like it very much since I lost many physic attributes and I would have to program them manually or something. Even though that is maybe the weakest point for my game, I decided to leave it as it is and move on.
Somewhere at this point I understood that I really need to keep things as simple as possible and scale down everything. Recently I renamed the game to "Earthlings" because zombies were just one of appearing monsters. The earthlings are actually artifacts that you collect in game. After fixing the name, I was able to paint the start screen and I am quite happy how it turned out:
I am looking forward to your suggestions and tips! Thanks everyone!