In the attached game, in Scene 1, I have a Group-Group Collision event that should only fire when an Actor of group Bullets hits an Actor of group Enemies. This is meant for the player's bullets to kill an enemy.
After being spawned an Enemy will fire a bullet of his own. This bullet is in the group "EnemyAmmo". When an Enemy fires a bullet he is immediately killed by his own bullet, even though it's not in the Bullets group. In fact, it doesn't matter what group I set this Actor to (I've tried Doodads, Regions) - this Event still fires and destroys the bullet.
I know there are many other ways to set this up, I'm just really curious why this problem is happening. Please take a look an let me know what I'm doing wrong.
Thanks!