Finally I have released my first mobile app - Ping on iOS.
https://itunes.apple.com/us/app/ping-arcade-game/id1286400664?ls=1&mt=8Still have a lot to learn in terms of keywords and ASO, because finding the game by searching through the app store is quite the challenge. However any feedback would be much appreciated and a huge thank you to everyone that helped make this possible!
Ping is a remake of the old classic Pong. The difference is you now control both paddles trying to keep the ball on the screen as long as possible. The objective is to make the ball hit different collectibles to add to your score. As your score increases new collectibles have a chance to appear, once you get far enough a second ball will appear. As you play the ball will get faster, up to a maximum speed, which can be altered from the speed up and slow down collectible.
I have always been quite awful with anything related to art, so I decided to find a game I could stay relatively simple with. With this simplicity I decided to add something I don't often see with mobile games, and that is customization. I added a scene in which you will be able to change the color and design of the paddles, the color of the background and the trim, and soon to come color (and possibly design) of the collectibles. So far the designs of the paddle are just basic I still have a lot to add, I'm still debating whether I should make the designs unlockable using in game currency or just allow full customization from the start.
This however does cause some issues which I need to address, such as choosing a black background and not being able to see the Title of the game on the title screen. However a small if statement could address that.
Another issue I found was not being able to find a nice spot for the pause icon in the main scene. Most games put them in a corner however since this game will be made for mobile and the player will keep their fingers on the sides of the device they would likely hit it from time to time, getting quite annoying. For now I just placed it inbetween the score and hiscore, and suggestions here would be great.
I'm debating whether to add more collectibles whether they should be to increase your score, or make the game more challenging but would like to hear other peoples thoughts on this.
Any suggestions in general would be much appreciated!
Right now I only have a flash version, which lets you get an idea for how the game would work, however the controls on flash are really wacky considering I wanted to include the mouse as that would be the closest thing to a touch screen. Meaning the left paddle must be controlled with WS (so sorry about that)! The game is going to be made only for mobile so I want have this issue once published.
http://www.stencyl.com/game/play/35244Lastly I remember reading an article on Stencyl a while ago about the fonts causing some additional white lines after the text due to resizing problems. However I can't find that post, so any help there would also be appreciated! (The line after play on the title screen if my description was lacking)