If I make a thread, then I'll force myself to make a game!

tigerteeth

  • Posts: 734
That's how it works, right?

Justin

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  • Posts: 4354

For Live Support: Join our discord server and ping me @justin.
I'm most often available between 8am and midnight Japan time. (GMT+9)

tigerteeth

  • Posts: 734
Concept:
Platformer where you view only a limited portion of the screen depending on what your torch is pointed at. Ghosts can't move whilst they're trapped in your torch's beam (does this already exist?)

Pros:
- Quick to program
- It's a nice twist that fits the theme

Cons:
- I'm gonna have to do some maths.
- It's not the most original idea

tigerteeth

  • Posts: 734
Anybody fancy doing graphics for this?

tigerteeth

  • Posts: 734
Got working:

- platform controls
- atan2 spinning torch system

it's been a good first hour!


choppedupmonkey

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  • Posts: 604
uhh how do you jump?
My name is Jason, I live in America, and I am 18 years old

"Focus more on the product than profit, for the profit will come after the product." -Me

colburt187

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  • Posts: 2403
Cool, but you got to move Jump to the up arrow, I don't have 3 hands!

tigerteeth

  • Posts: 734
Cool, but you got to move Jump to the up arrow, I don't have 3 hands!

Yeah, I did spot that one!

Up to jump feels weird, mouse click to jump also feels pretty weird. I think I'll get used to mouse click to jump quicker, though.

tigerteeth

  • Posts: 734
fixed! up to jump. I will also add mouse click to jump- let the player decide.

Valinor Games

  • Posts: 55
Cool game!

It would be nice if you changed controls (or added controls) to WASD, it feels kind of weird to hold my mouse in my right hand, and use my left hand to use controls on the right side of the keyboard. :)

tigerteeth

  • Posts: 734
Cool game!

It would be nice if you changed controls (or added controls) to WASD, it feels kind of weird to hold my mouse in my right hand, and use my left hand to use controls on the right side of the keyboard. :)


I'm on a laptop that didn't occur to me. I will switch it to WASD.


(in 3 hours I've had more feedback on this game than I ever had on bikiniverse! stencyljam rocks)

Valinor Games

  • Posts: 55
Thanks!
StencylJam does rock.

tigerteeth

  • Posts: 734
Changing around screen size (i.e avoiding real work) to see what fits best. I can't decide if this is gonna be a vertical or horizontal game.

tigerteeth

  • Posts: 734
In the end i decided "classic gameboy" as a ratio for this game.