If I make a thread, then I'll force myself to make a game!

tigerteeth

  • Posts: 734
I have created a satisfying "scared of the light" ghost thing which is kind of fun to play with. Hopefully I'll nail the mechanics tomorrow, and then get some level design going on!!!

- point light at ghosts to stop them moving
http://www.stencyl.com/game/play/35359

Valinor Games

  • Posts: 55
If you don't mind some advice, I've found that tighter,  less open levels work better with this kind of lighting. When I played it it kind of felt like I was blundering around a space that was a little too big until I fell off an edge. What do you think?

tigerteeth

  • Posts: 734
Valinor games you're right. I think I have to stop updating until I have something better to show.

My to do list is:

1. Level design. It's not an open world exploration mechanic, it's an almost-puzzle like mechanic that needs limited operating space.

2. Feel. The guy moves way too fast at the moment (and appears kind of big on the screen).

3.  I'm gonna make the shader not-totally-opaque.

Valinor Games

  • Posts: 55
Cool, I'm glad you liked my advice. (I also agree about the movement.)
Good luck!

tigerteeth

  • Posts: 734
I am still trying to make this fun....

- dynamic lighting that is really cool
- ghosts join up and get bigger and bigger

Valinor Games

  • Posts: 55
I like the idea of ghosts joining! I don't think I've seen that other places.

Btw, in the past I've seen people use image api for dynamic lighting. I have never actually done this, so I have no idea how hard it is to implement, but you might want to try.

One more thing: when you upload an update, could you post here? (I'd like to see what the newest version is.)

tigerteeth

  • Posts: 734
This is becoming more like an arcade game with waves of ghosts attacking in a small space. It is not yet fun for me to play, though it is getting there...

I'll update when I have something that really works.

Valinor Games

  • Posts: 55
Ok! just tell us when you do please. :)

tigerteeth

  • Posts: 734
I am rapidly simplifying everything. frame rate is around 40fps at the moment..... the fun of this game is having an ever-larger number of slow-moving ghosts coming towards you, which means a large number of characters on-screen at the same time, something which can be complicated....

LIBERADO

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  • Posts: 2660
For better performance, you can use Symple Physics in this game.
Also, set the opacity of the on-screen actors only:
   
           

« Last Edit: October 13, 2016, 01:54:22 am by LIBERADO »
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

tigerteeth

  • Posts: 734
Thanks everyone for your interest.

i have stopped the opacity thing because (even using Liberado's method) because i was still having problems. And even now, I'm still having problems with frame rate drop outs.

- I am using a very large actor with some transparent sections for the lighting effect. As it is naturally blurry, I am actually using a very small actor and I stretched it out when I placed it in the scene. Is that actually helpful (in terms of frame rate)?

- When I use simple physics, my jumper character shakes a lot whenever he's touching a block. I guess this is related to my coding. Has anyone seen anything similar?

- Hey, what happened to tweening by the way?!?!

« Last Edit: October 13, 2016, 05:16:43 am by tigerteeth »

tigerteeth

  • Posts: 734
Weirldy, the uploaded version seems to work fine. Any volunteers to test it?

- WASD or Arrow keys to move
- Mouse to shine torch
- repel ghosts with torch and collect coins
- http://www.stencyl.com/game/play/35359

tigerteeth

  • Posts: 734
STILL LOOKING FOR A GRAPHIC DESIGNER!!!!

Valinor Games

  • Posts: 55
I would do graphics, but all of my time is taken up with leaf, sorry.

Donni11

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  • Posts: 2182
@tigerteeth, try looking for graphics on kenney.nl or opengameart.org . I'm sure you'll find great assets there.
Peace