A kit that allows you to make action platformer games, from Megaman to Castlevania. It's uploaded on StencylForge.
New stuff for this new update:
-Attack Behaviors Lists and Controlable behaviors are not required anymore. You can add them to use their features, but it's not required anymore for the other behaviors to function.
-Attack Behaviors Lists now only have one list, and you can set the priority of the attacks. Example: If you have an attack with a command of right+c, and an attack with a command of c, you can set the right+c to a higher priority, so it will always be executed over the c attack.
-Attacking Actor: Attach to the damager actors along with Bullet, Area or Piercing Damage. It will make the bridge Actor > Damager > Enemy, allowing the enemy to award experience to the attacking actor, as well as using the Get Enemy Actors' retaliate option. Basically, it let's the enemy know who attacked it.
This will allow more types of damage behaviors.
-Action Manager now has a Counter Attack condition for using skills.
These are the things I changed that I recall. I can't remember every single change I made (it's been some time since I worked on it). Any bugs/issues you find, let me know.
Next thing I'll work on are a way to temporarily change the value of a number attribute, so I can add more options for the Equip Weapon and Equip Armor behaviors.