Need help building for iOS Device

NeoCHI

  • Posts: 524
Sigh...same error. This is so frustrating...

colburt187

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  • Posts: 2392
Did the 'run in Xcode' fix not work for you?

NeoCHI

  • Posts: 524
What's the "run in Xcode" fix?

colburt187

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  • Posts: 2392
publish your game as an Xcode project via stencyl, ignore the download haxe pop up, save the file to desktop, have your test device plugged in. double click on the Xcode proj file and it will open in Xcode, (see attached) it won't run, which is fine. Go back to stencyl and try to test on device the normal way.

NeoCHI

  • Posts: 524
Hmmm, ok guess it's time to finally renew my studio license...been holding off but planning to go open beta soon anyways so was going to renew soon either way.

Hopefully that'll fix it...


NeoCHI

  • Posts: 524
@theindiestation Tried all those steps but it didn't seem to fix my issue.

Jeez been over 2 hours since I've requested to renew my license and I'm still waiting for the follow up email...

NeoCHI

  • Posts: 524
w00t, export using xcode worked!

FYI, still on xcode 8.0 but still fixed it. It's definitely the team provision profile that was missing cause after running in xcode that was created and now it works.