An extension to alter an actors animation bitmap data

designpeg

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  • Posts: 683
Hi, i'm willing to pay for someone to produce an extension that takes an image or image instance using one of the blocks found in images, then merges it with a specified actors bitmap.

the actors have multiple animations, but each animation only has one frame which would be named.

i have a starting point for the solution, but cannot work this out on my own:
_actor.animationMap.get(/* animation name*/).tilesheet.nmeBitmap.copyPixels(/* bitmap data to overlay */, new nme.geom.Rectangle(0,0,10,10) /*this determines the rectangular portion of the data to transfer over*/, new nme.geom.Point(0,0) /*this determines the position of the rectangles upper left corner within the base image*/, null, null, true);

Any reasonable offer considered.

SadiQ

  • Posts: 1778
If you can, join the chat room and we talk a bit in there.
Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

designpeg

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  • Posts: 683
Solved, thank for everyones help, I'm going to package up the solution in an extension and will make it available once done.