Thanks for the updates Rob. How difficult would you say the steam set up is compared to iOS?
I think it's more difficult, especially for the first time. There are more store images to upload, and supporting trading cards adds a lot more images on top of that (small cards, large cards, backgrounds, emotes, badges). There are also more settings that need to be set in a bunch of different sections, but at least Steam has a checklist for all the required ones. There's also the build system and Steampipe, which was really confusing to me at first but I'm used to it now.
If someone is ready to publish their greenlit game to Steam they can ask me for help if they get stuck, but I don't know if it would be OK with Valve to post a detailed guide.Update: I looked through the steamworks forum and found a Valve rep saying it's OK to make tutorial videos, so surely a written guide would not be a problem.
@rob1221: I like what you did with this game. Keep on creating. Don't get discouraged by negative reviews or low ratings. You can't please everyone. It's impossible.
Thanks. I try to not get discouraged by negative reviews, but if they result in sales dropping too low then I'm more likely to focus on new games or existing games that are doing better. This happened with my other game Kombine recently where 2 negative reviews in a row dropped the game's review score to the "mixed" category and the daily sales just dropped.