Snowmageddon

ceosol

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Here's an idea I am toying with. There's no real gameplay. I am just have fun making mechanics. The snowflake generator is here: http://www.stencyl.com/game/play/35673. Attached is a screenshot of the 3D snowstorm in action (mid-action).

« Last Edit: December 16, 2016, 09:45:59 pm by ceosol »

squeeb

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Beautiful!  Great job  I have an awesome rain effect I did in java.. I want to recreate it in stencyl

ceosol

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Decided to try a new idea to merge LD and Stencyljam. This one takes place in a cubicle farm (in one room :) )

ceosol

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Here's mostly artwork. I have the office set up and you can walk around (no collisions)

http://www.stencyl.com/game/play/35688

ceosol

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I really half-assed this one: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=34411. It is good for a laugh, though :)

Hopefully I'll have time this week to refine for Stencyljam.

ceosol

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Third idea for stencyljam - a multiplayer snowball fight boardgame. I got my first output from the server I bought on black friday earlier today. I was just working on login, rooms and player assignments.

I decided to quit for the night after getting rudimentary player movement going.

ceosol

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http://www.stencyl.com/game/play/35745

Continuing with the board game:
- Login screen now lets you host a private room (but the opponent has to know the number)
- In game, you time out if you or the opponent don't move in ~1 minute
- Unfortunately, the public rooms don't get cleared unless someone times out. If both parties quit, they'll be stuck. I'll have to work on that or something :)
- I haven't tested it, but outside people should be able to watch the other players move around. Press Esc to exit.

It works. It is multiplayer. You can throw the snowballs at each other, but they don't do any damage right now. Oh right, FYI you need to be in line of sight on the hex grid to throw a snowball (i.e. one of the 6 directions from your spot).

ceosol

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  • Posts: 2275
Updates:
- Made some quick "pawn" graphics
- Did a ton of adjustments so that watchers could properly see what was going on
- Delayed the damage showing up to prevent an overlapping bug
- Took out all calls for damage except for the real player who is taking the action
- Damage was placed in its own data stream to prevent incorrect callbacks
- You can now win the game (and lose)
- There is a game over mini-scene that uses my snowflake generator at the background
- I used my LD game's music and a nice little melody for the game over screen
- Private rooms were way way way broke. They are still broken in the stencylarcade version, but I threw in some fixes on the game file. I'll have that uploaded before the end.

My biggest regret is that I won't have time to program AI in case you do not have an opponent. :(