What iOS games are you working on?

Dizko

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  • Posts: 451
I'm not ready to show or really talk about my next project. But I can at least tell you what it's called and show you the logo.

It's Called Magic Beans... EXCITING, I KNOW!

strancali

  • Posts: 43
I'm hoping to have my game called: Feed My Alligator done in a month. It's a childrens interactive game with books, puzzles and simple games for ages 2-5. I have decided to go with iStencyl over corona and gideros for now. I hope Jon will focus more on iStencyl in the future :)

Looking for artists at the moment (pm me with your previous work)

Sid

zerosimms

  • Posts: 706
I working on an Iphone game inspired by Sega called 'Rocketeer'. The game is a time trial and you control a rocketeer, gaining speed by aiming him through boost circles. There's more challenges to it than that but it's coming on nicely. I hope to have a the first three 'Acts" finished by the end of the month.
Here's a little video of it running:
(Obviously WIP)
http://www.youtube.com/watch?v=psdQHV5XJAI&list=UU9qr0Tkf2IvNUN0sw4Iy4xA&index=1&feature=plcp

Vectrex71

  • Posts: 534
I used iStencyl several weeks now, and it is great!! Two days ago i bought it (Pro) and yesterday i submitted my first iStencyl app to iTunes Connect. *HAPPY* Now i have to wait for the review from Apple. I created some other apps with an other framework and javascript called Appcelerator Titanium (Appcelerator.com)

iPad
ConsolesHD : http://bit.ly/pvf8ve

iPhone
Layer Clock: Minecraft themed: http://bit.ly/vKwMiF
Layer Clock: Amiga themed: http://bit.ly/yVE8rm
Layer Clock: Beach themed: http://bit.ly/ys1h7N
Amiga Guru Meditation: http://bit.ly/yGwUx1
iFeelMe: http://bit.ly/A0Mba8

But now with iStencyl, the workflow is not like work, it's more like fun! I love it !!

My first iPhone app made with iStencyl is NOT A GAME :-) It is called ZEN FOUNTAIN. It is made for your desktop, while you re working. Put your iPhone into the docking station and feel the freedom, the relaxation of your body and soul :-)

Here some images:

The loading screen


The main menu


The about screens


The main part: the water flows (Animation) and you can hear the water.


And so it looks on a desktop



I'm looking forward to create some games with iStencyl. Because the ZEN Fountain app was only to play around with iStencyl.

Thank you very much for this wonderful software framework !

*LOVE IT* !





 


« Last Edit: April 04, 2012, 01:15:21 am by Vectrex71 »

Innes

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  • Posts: 1961
Introducing Barney Boeing.

Your graphics look great. I have concerns about your use of the name 'Boeing'; it'll be trademarked all over the world (in relation to aircraft), and I would not be surprised if Boeing's lawyers come after you unless you have obtained authorisation, or are working with them on this project.

I think Apple would pull an app instantly under those circumstances!
Visit www.TheStencylBook.com - the only published book for learning Stencyl.

toml2003

  • Posts: 351
Introducing Barney Boeing.

Your graphics look great. I have concerns about your use of the name 'Boeing'; it'll be trademarked all over the world (in relation to aircraft), and I would not be surprised if Boeing's lawyers come after you unless you have obtained authorisation, or are working with them on this project.

I think Apple would pull an app instantly under those circumstances!

This has been a concern for me for awhile, I'm still researching it. But thanks for the heads up.

Dustyfrab123

  • Posts: 2
Right now i'm working on a game where you have to delete blocks to fall down into the goal zone.(This game will be realised in 4/19/12) It is called Happy Blocks.I am also working on Happy Blocks 2.

« Last Edit: April 19, 2012, 02:34:05 pm by Dustyfrab123 »

GeniusBear

  • Posts: 55
"Lazy Lumberjacks"
"And the legend of Paul Bunyan"

It's almost a year now in development, the art is almost done, now I have to make it work with iStencyl. This game will be a side-scrolling action adventure game, with the journey to become the "New" Paul Bunyan (The most famous lumber jacker ever, american folklore).

More art and screenshots will follow soon...

Gr. Maarten
-geniusbear.com
Do you need art for your game? Here are some demo's from my upcoming game:
http://www.geniusbear.com/demo/lumberjackdemo.png
http://www.geniusbear.com/demo/clouddemo.png

happybadgers

  • Posts: 24
I'm working on a game as a promotional piece to an animated web series.
The series is called Merely Meerkats: http://www.youtube.com/watch?v=rDskbyL73NI

The game is called Beerkats. You have to catch the beer. There are diapers.


« Last Edit: May 07, 2012, 04:37:45 am by happybadgers »

Dizko

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  • Posts: 451
Here is a screenshot from my upcoming game Magic Beans. Graphics subject to change because I'm indecisive that way.


RENGAC

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  • Posts: 335
Hi!. Well, there is my first approach to a mobile game, hope that everything works well... The game´s name is "Braainz Zap!", and it´s a zombie-themed puzzle game .

http://www.youtube.com/watch?v=Qk61By-z1w0


Paerics

  • Posts: 9
Hey guys,
currently I'm working on my first game, made with stencyl, called Ballson.
We plan to release it in July.
It's a kinda maze game, were the player has to draw the way of Ballson on his journey to reach the goal to collect all the coins.
Currently the graphics are not the graphics planned for release, except the UI.  ;D
Take a look @ Paeric's on Facebook: http://www.facebook.com/PaericsBerlin

GwefTech

  • Posts: 306
I'm currently working on my first iStencyl Game (allready got a app out, using another tool - the app = Save Xmas http://itunes.apple.com/us/app/save-xmas/id480782997?mt=8

I am not ready to release the name of our new app just yet, but it's got a code name "Phoenix".  We have been working on this since January, and I hope if everything goes well to release it in August.  We are alpha testing the game now, just ironing out a few bugs we found before releasing to our beta testers.   

The info I can give you:

  • A paid version + Free Version with iAds  - It might be a universal app, depends how testing goes
  • 3 Worlds (on launch)  (1 world in free version)
  • total of 75 levels (25 in free version)
  • GameCenter Leader-boards and Achievements (not in free version)
  • Social Network score posting (not in free version)

Read our blog or follow twitter to get up to date info on "Phoenix" 

Blog - http://gweftech.blogspot.co.uk/
Twitter - https://twitter.com/gweftech
## Mike
Picsel28 (formerly GwefTech)
Website - http://www.picsel28.cymru/ 
Twitter - http://www.twitter.com/mikejones89  +  http://www.twitter.com/Picsel28

gplar

  • Posts: 1118
I am playing around with the joystick demo, thinking of using it as a framework for an educational mental math game. Here´s the start screen.  :)

Dom818

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  • Posts: 1296
I am mainly working on two games right now, although I will not release any names as I don't want anyone to steal them on me.

The first one is a game similar to Tap Tap Revenge for the iOS devices with an interesting twist. It is coming along smoothly and shouldn't take too much longer.

The other one is based off of an old iPod game called Parachute. If you have an iPod Classic or an iPod Nano 1st or 2nd generation then it is probably on there. I saw no good remake of it anywhere so one of my friends though it would be a good idea to create it for the touch devices. This still needs better graphics, sounds, music, and some more programming before it is completed.