Hi. If you're not interested in background, scroll down for the question.
Background on my question:
I'm playing around with infinite maps, and the way I've made this work is with 2 map attributes and a list attribute.
One map attribute has all actor names (key format is "faction|#" and value format is [type,x,y,xspeed,yspeed,direction,health,damage]) and I'm doing all calculations off of a scene. Different actors are custom blocks, activated by the type key.
The other map attribute contains all loaded actors, and when actors are in range they are loaded. When unloaded, they copy their value to the map with all the actors.
Question:
How powerful is Stencyl's calculator? Would it be able to support hundreds of generated values, or would the constant checking of the distance of all the objects be too much?
Also, is there a more efficient way of making this type of infinite open world map?
Thanks in advance,
VoidShard.