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Spine Skeleton Engine Extension v0.0.4

Guzzz

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  • Posts: 333
UPDATE 0.0.3
- Added 5 new blocks (Clear track with nummer, Clear All tracks, Set Skin, Get Skin, Set Attachment on Slot.)

robinschaafsma, I have some problems with "Set attachment on slot". I can't make it work! I tried to make a separate slot with just one attachment and one slot with many attachment in Spine editor, but I can't change an attachment from Stencyl :(
Am I missing something?
HeadlessD is my hand-painted dungeon crawler on iOs. Made in Stencyl. https://itunes.apple.com/app/id1153392110

twotimingpete

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  • Posts: 1657
has anyone tested this in standalone to determine how it performs?

robinschaafsma

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  • Posts: 639
robinschaafsma, I have some problems with "Set attachment on slot". I can't make it work! I tried to make a separate slot with just one attachment and one slot with many attachment in Spine editor, but I can't change an attachment from Stencyl :(
Am I missing something?

Is it possible you share the json file of your character...

I have tested with goblins characters and it works..
byRobinGames.com


I'am not always on the forum, you can mail me if you have an question. info@byrobin.nl



Guzzz

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  • Posts: 333
robinschaafsma, I've just sent you the file.
Thanks!
HeadlessD is my hand-painted dungeon crawler on iOs. Made in Stencyl. https://itunes.apple.com/app/id1153392110

Guzzz

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  • Posts: 333
As I can see right now Goblin has a Skin Placeholders for every attachment which is different from my layout. It means that some skin is always on in Goblin file. Do I need to have a skin on in order to change an attachment?
HeadlessD is my hand-painted dungeon crawler on iOs. Made in Stencyl. https://itunes.apple.com/app/id1153392110

robinschaafsma

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  • Posts: 639
As I can see right now Goblin has a Skin Placeholders for every attachment which is different from my layout. It means that some skin is always on in Goblin file. Do I need to have a skin on in order to change an attachment?

I send you a mail back.. it works on the goblins and the only different is the extra skins.
You can try it on you character..
byRobinGames.com


I'am not always on the forum, you can mail me if you have an question. info@byrobin.nl



LIBERADO

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  • Posts: 2209
has anyone tested this in standalone to determine how it performs?
It performs well if you don't use too many images in your skeletal animation.
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

squeeb

  • Posts: 953
has anyone tested this in standalone to determine how it performs?
It performs well if you don't use too many images in your skeletal animation.
also the spineboy example game has a ton of layers in it. i think this makes it lag . after removing the layers and making my own.. ran perfect

Guzzz

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  • Posts: 333
Thanks for the answer. I found that there is no key for an attachment in the timeline in Goblin file. Once I removed my key I could set an attachment in my Spine file from Stencyl. The problem solved ;)

P.S. What about Bounding Box in Spine and use it as a collision in Stencyl? Right now I am setting collisions in Stencyl, which is really painful with moving animation.
P.S.S. My Spine animation works great so far. I haven't noticed any lagging on my device. In Flash however it works awful. Quite often it doesn't play the full animation or doesn't mix transition between animations, but I guess it's a "flash thing" ;)
HeadlessD is my hand-painted dungeon crawler on iOs. Made in Stencyl. https://itunes.apple.com/app/id1153392110

twotimingpete

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  • Posts: 1657
has anyone tested this in standalone to determine how it performs?
It performs well if you don't use too many images in your skeletal animation.

I have a game that already has a lot going on and I'd be likely to make fairly complicated models, so it sounds iffy. I think it's worth doing a test at some point though

UnrealCanine

  • Posts: 243
has anyone tested this in standalone to determine how it performs?
It performs well if you don't use too many images in your skeletal animation.

Is 13 for one character too much?

LIBERADO

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  • Posts: 2209
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

c0rupt3d

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This is great! Any chance we could be able to set position for other bones beside root?

robinschaafsma

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  • Posts: 639
This is great! Any chance we could be able to set position for other bones beside root?
Maybe in the future..
byRobinGames.com


I'am not always on the forum, you can mail me if you have an question. info@byrobin.nl



gkhanni

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  • Posts: 222
Thank you Robin. I love Spine and that's great to see this extension in Stencyl.