Spine Skeleton Engine Extension v0.0.4

ceosol

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  • Posts: 2225
This works beautifully in build 9520. In 9689, apparently the anything blocks cause null pointer exceptions.

This extension is very easy to get going. Thanks for making those Lessons on your site!

ceosol

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  • Posts: 2225
Just wanted to throw this out there: http://www.stencyl.com/game/play/38028

It is a 2.5D work in progress using the spine extension.

LIBERADO

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  • Posts: 2604
Definitely I am going to use this excellent extension in many of my games because the visual result is fantastic.
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

squeeb

  • Posts: 1422
 great job.. @Ceosol  how hard is it to make animations for the spin extension? and do i need to use spine.. i have this
https://creature.kestrelmoon.com/  .. what file types can the animations be?

ceosol

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  • Posts: 2225
Squeeb, you can always try it. The spine extension looks for a .png, .skel, .json, and .atlas file with the same name. I don't think it would work if you do not have all of those. The first few attempts exporting from esoteric spine software did not work, so the extension is finicky to some degree.

imancol

  • Posts: 3
Hello Robin. Excellent your contribution. I wanted to know if there is a way to use other animation software such as Spriter Animation, Creature Animation or Creature or Dragon Bones Pro (which is OpenSource). I appreciate any response. :)

Guzzz

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  • Posts: 403
Apparently block "code:null" doesn't work anymore to remove an attachment. Do we have any solution for this?
How to remove an attachment in slot in Spine file without using "null"?
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