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Spine Skeleton Engine Extension v0.0.4

ceosol

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  • Posts: 2177
This works beautifully in build 9520. In 9689, apparently the anything blocks cause null pointer exceptions.

This extension is very easy to get going. Thanks for making those Lessons on your site!

ceosol

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  • Posts: 2177
Just wanted to throw this out there: http://www.stencyl.com/game/play/38028

It is a 2.5D work in progress using the spine extension.

LIBERADO

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  • Posts: 2507
Definitely I am going to use this excellent extension in many of my games because the visual result is fantastic.
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

squeeb

  • Posts: 1172
 great job.. @Ceosol  how hard is it to make animations for the spin extension? and do i need to use spine.. i have this
https://creature.kestrelmoon.com/  .. what file types can the animations be?

ceosol

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  • Posts: 2177
Squeeb, you can always try it. The spine extension looks for a .png, .skel, .json, and .atlas file with the same name. I don't think it would work if you do not have all of those. The first few attempts exporting from esoteric spine software did not work, so the extension is finicky to some degree.