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Steam Greenlight Being Replaced

Donni11

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  • Posts: 2114
What I think Steam should do is the following:

1. Valve should create a team which their job is to only work on the Steam operations.
2. Charge $100 ( one time ) to become a Steam Developer.
3. When submitting application to get your software published Steam has to approve it ( to make sure its not a clone of malware).
4. Steam collects a percent of revenue.

This is basically what apple does ( besides step 2 ). And most of the time when you download or buy from their store, the app is working, great, and efficient. If Valve want to keep fake games off their app store, they need a approval system, not a greenlit where good and bad apps sit there for 3 months waiting. They need a dedicated team of professionals to approve and reject apps.
All apps should be approved within 10 days of submission. Not " pay $$ and auto submit ". That is the mistake google made with Google Play. There is so much fake apps on GP.....
The Stencyl Discord Channel , Where the real Stencyl work happens ;).

decafpanda

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  • Posts: 100
What I think Steam should do is the following:

1. Valve should create a team which their job is to only work on the Steam operations.
2. Charge $100 ( one time ) to become a Steam Developer.
3. When submitting application to get your software published Steam has to approve it ( to make sure its not a clone of malware).
4. Steam collects a percent of revenue.

This is basically what apple does ( besides step 2 ). And most of the time when you download or buy from their store, the app is working, great, and efficient. If Valve want to keep fake games off their app store, they need a approval system, not a greenlit where good and bad apps sit there for 3 months waiting. They need a dedicated team of professionals to approve and reject apps.
All apps should be approved within 10 days of submission. Not " pay $$ and auto submit ". That is the mistake google made with Google Play. There is so much fake apps on GP.....


Exactly what I was thinking.  It seems they are trying to find a way for the community to do quality control for  free which just won't work.

They need to bite the bullet and create a team of people dedicated to quality control.  Not really judging on if your game is amazing or not but if it functions and is not broken.

It will definitely cost them money though.  That's where a developer fee or something like that could be put in place to help fund the quality control.

After a while, the fake games won't even try to get published because they know it won't get past the screening process.  Once this happens they could get better with quality control and maybe start picking out really good games to be featured, or at least get some exposure.  All of this will take time and money but will be infinitely better than a community base quality contol.

It's really simple.  They need to handle the quality of their games on their end.  Not leave it up to a system in the community that can be exploited.