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Broken on Greenlight

ozz

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Not to be confused with Greenlight is broken.  No Broken is my current project, it will be be a full length Metroidvania game in a new and odd setting.  I'd be interested to know what you think. 

You can download the Demo here
http://www.indiedb.com/games/broken-the-long-road/downloads
 and if you like it please up vote us on Greenlight
http://steamcommunity.com/sharedfiles/filedetails/?id=804907571


ozz

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  • Posts: 427
Thank you filsdd, I'm glad you liked it.

ozz

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  • Posts: 427
A Collage of Art from Broken, I've improved several of the sprites here and there.

ozz

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  • Posts: 427
Big ol Update today, including:
- Complete Art overall
- Controller Support
- Map Improvements
- Several Fixes

What to play the latest version and meet the Creator?
Drop by BrassCity ComicCon on April 30th from 10 AM to 6PM

Naugatuck Valley Community College
750 Chase Pkwy, Waterbury, Connecticut 06708

Hope to see you there!

ozz

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  • Posts: 427
Having just completed an complete art overall, added full controller support and several adjustments and fixes. So I though it might be worthwhile to record some new footage to showcase the updated game.

The Armored Crust section can be viewed here: https://www.youtube.com/watch?v=DZORjSVJweM&t=81s

And the second containing footage of the Ash Wastes and Tunnels is here: https://www.youtube.com/watch?v=cY4kir_d0bU&t=1s

You can try he Demo for yourself here or play the latest version and meet the Creator at
BrassCity ComicCon on April 30th from 10 AM to 6PM

Naugatuck Valley Community College
750 Chase Pkwy, Waterbury, Connecticut 06708

Hope to see you there!

ozz

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  • Posts: 427
The Codex system is coming out with the next update.  Nearly done with the visuals, be programing them into the game this week.  Also the punch now works on any object, that glitch along with a few other minor ones have been fixed.  Please, let me know if you find any others and I’ll given a good patching.

Thought about logging them alphabetically, but it’s probably more convenient to have a last in first out structure.