Stencyl 3.4.0 is now out. Get it now!

Yo! Let's UP

squeeb

  • Posts: 715
I think I'll go that model as well.  What's the best reward video company?  . I know there's rules with some companies about reward videos.  What about get a skin or outfit when video is watched?

thechaosengine

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  • Posts: 284
Yo! is now available on Android!

I think I'll go that model as well.  What's the best reward video company?  . I know there's rules with some companies about reward videos.  What about get a skin or outfit when video is watched?

Unity is p good for video ads, I use them and Applovin at the moment. You can do anything you want as far as rewards go :)

Noroup

  • Posts: 82
Yo! is now available on Android!

I think I'll go that model as well.  What's the best reward video company?  . I know there's rules with some companies about reward videos.  What about get a skin or outfit when video is watched?

Unity is p good for video ads, I use them and Applovin at the moment. You can do anything you want as far as rewards go :)
Did you advertise your game at all? Did you write to anyone? How did it become so popular?

thechaosengine

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  • Posts: 284
Did you advertise your game at all? Did you write to anyone? How did it become so popular?

No advertising, I emailed TouchArcade and PocketGamer a couple of days before release but didn't bother w any other press than that. In the end PocketGamer wrote an article but TouchArcade never bothered.

People keep asking how this happens but there really isn't a magic trick to it. They either gloss over it when I say it or just don't want to hear it, but the goal HAS to be "make a good game". A game that's good enough to get featured by Apple, and then good enough that people keep playing it because they like it. (note: this isn't aimed specifically at you or meant as a complaint, Noroup)

Noroup

  • Posts: 82
Did you advertise your game at all? Did you write to anyone? How did it become so popular?

No advertising, I emailed TouchArcade and PocketGamer a couple of days before release but didn't bother w any other press than that. In the end PocketGamer wrote an article but TouchArcade never bothered.

People keep asking how this happens but there really isn't a magic trick to it. They either gloss over it when I say it or just don't want to hear it, but the goal HAS to be "make a good game". A game that's good enough to get featured by Apple, and then good enough that people keep playing it because they like it. (note: this isn't aimed specifically at you or meant as a complaint, Noroup)
Can you personally look at a game I'm developing on YouTube and tell me if it is a good game? And give some advice please since you're experienced?

https://youtu.be/hZXyCAOvL9o


luismp

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  • Posts: 213
Did you advertise your game at all? Did you write to anyone? How did it become so popular?

No advertising, I emailed TouchArcade and PocketGamer a couple of days before release but didn't bother w any other press than that. In the end PocketGamer wrote an article but TouchArcade never bothered.

People keep asking how this happens but there really isn't a magic trick to it. They either gloss over it when I say it or just don't want to hear it, but the goal HAS to be "make a good game". A game that's good enough to get featured by Apple, and then good enough that people keep playing it because they like it. (note: this isn't aimed specifically at you or meant as a complaint, Noroup)

I think the "trick" that most people don't know is to send an email about your game and your release date to app store promotions. I guess that you sent an email to app store promotions?

LIBERADO

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  • Posts: 2088
If such email is not sent, the game cannot get featured by Apple?
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

luismp

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  • Posts: 213
If such email is not sent, the game cannot get featured by Apple?

If you dont send it you have pretty low chances of getting featured. I'm sure thechaosengine has more experience on that topic but as far as i know, unless you are a known publisher and you have been featured in some important websites, the "to do list" is to send at least 3 emails: pocketgamer, toucharcade and the most important, appstorepromotions. Then wish for the best xD...

rodolfovs

  • Posts: 41
What is the email address of Apple Store Promotions?

manaskk

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  • Posts: 97
nice work!! is Kappsule Studios owned by stencyl's group?